We need an auto balance or at least a way for the lobby leader to move players around to ensure the game isn't stacked in anothers favor. This is happening way too much and the only way to currently fix it is to kick and ban people, which makes it hard for people with a large amount of people to even join a game.
#1
Posted 30 March 2014 - 01:19 PM
#2
Posted 30 March 2014 - 06:14 PM
There's something along the lines of ranking people that's in the works. Then, there could be a way to prevent stacked lobbies for the more serious players.
#3
Posted 30 March 2014 - 06:22 PM
There was an idea suggested a while ago now on our old feedback site (now defunct) which suggested that the sum total of the hours played on both teams was displayed at the bottom of each team list on the lobby page. Would this be sufficent or would you want an automated system?
Former head of suggestions and bug reports.
"Ze healing is not as revarding as ze hurting." - The Medic.
#4
Posted 30 March 2014 - 07:47 PM
There was an idea suggested about a ranked system (Tier 1-4), so you could have ranked matches with equal ranking players.
#5
Posted 31 March 2014 - 01:12 AM
If you are talking here about some sort of skill measurement system and matchmaking system based on it, then I want to say that we are working on it.
#6
Posted 04 April 2014 - 09:50 PM
Really bored of obvious 5-0 games. Unless you want to play with friends, the teams should be skill balanced by default.
#7
Posted 05 April 2014 - 11:18 PM
Then why can you reserve slots with passwords? I think this thread can be closed...
#8
Posted 06 April 2014 - 10:51 AM
If you created a skill-balanced lobby the reserved slots would be classes with no team specified.
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