Just 2 US, cp_process_final, 6v6 and mumble required lobbies hanging out together.
Posted 24 March 2014 - 12:20 AM
Just 2 US, cp_process_final, 6v6 and mumble required lobbies hanging out together.
Posted 24 March 2014 - 02:32 AM
One entered ready up mode, so is ignored by the duplicate lobby detection.
Posted 25 March 2014 - 01:32 AM
One entered ready up mode, so is ignored by the duplicate lobby detection.
Ah I see, I presume this is working as intended then. Marked as declined.
Posted 26 March 2014 - 09:31 AM
Exactly identical lobbies, shouldn't this have been stopped?
Edited by R.E.M., 26 March 2014 - 11:30 PM.
Merged this post into this topic
Posted 26 March 2014 - 11:31 PM
Moved out of archive and remarked as under review in light of this new evidence.
Posted 06 April 2014 - 10:57 AM
its still not working pic from today it was a really good change why not keep it on ??
https://www.dropbox....rh/2 lobbys.PNG
Edited by cyrus, 06 April 2014 - 10:45 AM.
Posted 06 April 2014 - 12:27 PM
I've seen this happened too. Could it have something to do with a lobby that ready's up, then opens up again? There could be a time frame where the lobby is ready, so someone makes an identical lobby, but the first one doesn't actually start.
Posted 13 April 2014 - 07:43 PM
have nothing to do with it u can probably open 5 or more badwaters.
Can we make it just one map eu hl no matter if mumble or not ? anything else would be useless.
Posted 13 April 2014 - 11:54 PM
Yeah this system is definately not working, I forgot to screenshot it but there were 3 EU badwater HL lobbies up at once.
Posted 15 April 2014 - 05:21 PM
Pls Stop this !!
Posted 20 April 2014 - 03:35 PM
Still a problem.
Posted 27 June 2014 - 12:06 PM
We've rolled out an update to this with no complaints that I've seen so far, so resolving this now!
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