I've been playing lobbies for quite a while, and I've had this problem a few times (around 4-5). Sometimes during 6s lobbies, for example, a Red pocket soldier will leave and people will report accordingly. In my case, where I usually play roamer, people will accidentally report me instead of the pocket soldier on accident, and thus kicks me off due to a sub. When people realize it is an accident, they have no choice in removing a report. Would there be any way to implement that?
Removing reports (now Display of report for clarification)
#1
Posted 28 May 2014 - 02:44 AM
#2
Posted 28 May 2014 - 09:01 AM
It seems to me that it would be pretty complicated for everyone. Also, it would be unfair to the sub who joined. It would be smarter to try to prevent errors from happening.
Having an in-game menu for repping with the player's names might help
#3
Posted 28 May 2014 - 12:16 PM
Also, it would be unfair to the sub who joined
Not if they removed the report before a sub was found. Even if it is "unfair" to the sub who joined, isn't it more unfair to the guy who waited a long period of time for the lobby to start to be kicked than it is for the guy who didn't have to wait at all?
- MaxyBlack likes this
#4
Posted 28 May 2014 - 01:36 PM
#5
Posted 29 May 2014 - 09:04 AM
A menu requires the server operator to install a particular plugin (I think). However, since a lot of people use serverme.tf, we might be able to ask them to install a 'TF2C' plugin.
#6
Posted 29 May 2014 - 11:36 AM
#7
Posted 29 May 2014 - 10:53 PM
One thing which would reduce the number of mistakes made during reporting quite a lot would be to announce in chat, when the first report is made, who the report is about:
"You are reporting Loveclop, who is currently in-game"
- TheMattgician likes this
#8
Posted 31 May 2014 - 07:08 PM
The use of the "!rep our dude" syntax should help with this.
Though I do like Loveclop's idea.
#9
Posted 01 June 2014 - 12:32 AM
+1 for Loveclop
We will currently implement "!rep our med" and "!rep their scout". Just to make sure everything works, we will also display the affected players name. Should clear everything up without the need of a plugin.
Btw, these changes are scheduled for tomorrows deploy.
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