Had this come up in a discussion with an NA player. From the look of the configs that I have, NA lobbies currently use Windifference 5 rather than winlimit 5, which I believe is more of a European thing, and this might have caused confusion as to whether a lobby is over yet or not. Looking for input from NA players as to if this is normal and if you'd rather have winlimit 5 like we do in AU lobbies.
Winlimit 5 vs. Windifference 5
#1
Posted 30 April 2014 - 11:42 PM
#2
Posted 01 May 2014 - 12:01 AM
That's funny because I used to play a lot of 6s NA lobbies (I only have around 90 ping so it's playable) and it's always been winlimit 5 not windifference5 for me at least. Are you sure the player you spoke to is using the right config?
Former head of suggestions and bug reports.
"Ze healing is not as revarding as ze hurting." - The Medic.
#3
Posted 01 May 2014 - 11:49 AM
UGC Rules:
ugc_HL_ctf.cfg:
mp_windifference "0"
mp_winlimit "7"
ugc_HL_koth.cfg
mp_windifference "0"
mp_winlimit "3"
ugc_HL_standard.cfg
mp_windifference "0"
mp_winlimit "4"
#4
Posted 01 May 2014 - 12:15 PM
ninja, I'm pretty sure he's talking about 6v6. and ESEA is leading in the NA scene.
http://play.esea.net...eague_rules_tf2
winlimit 5, timelimit 30 and 2 "halves" (where lobbies / pugs will end after the first half).
#5
Posted 01 May 2014 - 07:59 PM
Don't we allow our users to choose between ESEA configs and UGC configs anyway? I would have thought anyone setting up the lobby would know the difference between them.
Former head of suggestions and bug reports.
"Ze healing is not as revarding as ze hurting." - The Medic.