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[Map] KotH Highpass


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#1 Bloodhound

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Posted 28 June 2015 - 10:40 AM

Highpass is a fast-paced King of the Hill map.
A long time ago it has been created by Psy (mapper of plr_nightfall).
In January 2013 I picked the map up, to finish it. (With Psys permission of course).

 

I'm looking for feedback from competitive players at the moment since I'll continue to work on this map in the near future.

 

TF2Maps.net thread

Steam TF2 Maps Workshop

Screenshots [click for full resolution]

koth_highpass_b2_1.jpg
koth_highpass_b2_2.jpg
koth_highpass_b2_4.jpg

The current version is b2.
Download

 

 

More images
https://dl.dropboxus...ghpass_b2_3.jpg
https://dl.dropboxus...ghpass_b2_5.jpg
https://dl.dropboxus...ghpass_b2_6.jpg
https://dl.dropboxus...ghpass_b2_7.jpg
https://dl.dropboxus...ghpass_b2_8.jpg
https://dl.dropboxus...ghpass_b2_9.jpg
https://dl.dropboxus...hpass_b2_10.jpg


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#2 Gabi

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Posted 28 June 2015 - 10:42 AM

+1



#3 gfn~

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Posted 28 June 2015 - 09:15 PM

im no connoisseur of maps, but although this is only in b2, it looks good for where it's at. definitely dont leave this as an unfinished project anytime soon. keep it up [= 



#4 island55

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Posted 30 June 2015 - 04:51 PM

download link is broken?

 

edit: got it from tf2maps


Edited by island55, 30 June 2015 - 04:52 PM.


#5 Bloodhound

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Posted 14 July 2015 - 12:23 AM

koth_highpass_rc1a_1.jpg

 

I'm happy to announce that Highpass just got a huge update.

I recently released RC1a.

This version is a lot more suitable for competitive players.

 

I would be happy if it could get a proper thumbnail in the lobbies so people are willing to join.

Here I prepared one. ;)

 

Images/Download/Info here at TF2Maps.net

 

Changelog:

trans.gif
07-11-2015 - RC1

- improved rollout-friendliness
* heightened roofing on right spawn exit
* moved middle beam of that roofing to the side

* increased ceiling height in building on left route to mid
* replaced a door with a gate (higher) on right route to mid
* widened the "tunnel" room on right route to mid

- spawn room stairs changed; players spawn closer to doors
- added a shack to the ramps on the left path to mid
- added a recess on the lower part of that ramps

- removed a shortcut to the sniper deck in the yard
- moved small metal below sniper deck to recess on ramps

- fixed some nasty sniper sight lines and unfair cover
- improved clipping of platform (with health) on right path to mid (no jump needed anymore)
- improved clipping on rock behind the yard's middle building


- fixed most displacement flickering on mountains
- fps optimization (occluders, fade distances)
- improved clipping for explosive jumps
- fixed missing CP unlock announcement

- detail improvements
* much old detail reworked
* improved lighting

* changed ground texture
* added rotating clouds

 

07-13-2015 - RC1A

- fixed clipping issues
- optimized visleafs (= better performance)
- remedied some visual mistakes
- removed/replaced high-poly props

 


Edited by Bloodhound, 14 July 2015 - 12:28 AM.