- Weapons
- Added The Iron Bomber
- Demoman Grenade Launcher
- Grenades do not bounce or roll
- Damage radius reduced by 20%
- Grenades that self-detonate deal 10% less damage
- Added The Iron Bomber to the Mann Co. Store, craft list, and item drop list
- Added The Quickiebomb Launcher
- Demoman Stickybomb Launcher
- Stickybomb arm time reduced by 0.2 seconds
- Stickybombs can destroy enemy stickybombs
- Charge time decreased by 50%
- Stickybombs fizzle after 2 seconds
- -15% damage penalty
- -25% clip size
- Added The Quickiebomb Launcher to the Mann Co. Store, craft list, and item drop list
- Added The Iron Bomber
- Demoman Changes
- Damage variance on grenades and stickybombs reduced from +/-10% damage to +/-2%.
- Grenades and Stickybombs now have the same base blast radius as rockets. Changed from 159Hu to 146Hu.
- Grenade Launcher
- Direct hit grenades now deal full damage to target regardless of where it struck the enemy. Previously full damage would only occur when grenades exploded closer to the target's feet.
- Stickybomb Launcher
- Stickybombs that detonate in the air now have a radius ramp up, starting at 85% at base arm time (0.8s) going back to 100% over 2 seconds. Stickybombs that touch the world will have full radius.
- Stickybombs now have a more visible trail while traveling through the air
- Stickybombs arm particle is slightly more visible
- Loose Cannon
- Double donk explosive damage now deal full radius damage to victims. Previously double donk explosive damage was reduced by radius distance from the explosion
- Removed a hidden penalty where Cannonballs that touched the world would deal 50% less damage in addition to regular grenade damage reduction on world touch.
- Double donk explosive damage now deal full radius damage to victims. Previously double donk explosive damage was reduced by radius distance from the explosion
- Loch-n-Load
- Changes to base grenade damage variance now ensure the Loch-n-Load does not exceed 124 damage on a single hit
- Removed +25% self-damage penalty
- Added -25% radius penalty
- Changed clipsize penality to -25% (3 grenades per clip) from -50% (2 grenades per clip)
- Loch-n-load grenades no longer visually tumble when fired
- Bootlegger / Ali Baba's Wee Booties
- Added +25% Demoman Charge meter on charge kill
- Tide Turner
- Added Penalty: Taking damage while shield charging reduces remaining charging time
- Kills while charging now only add 75% meter on charge kills instead of 100%
- Scottish Resistance
- It is now slightly easier to do sticky jumps with the Scottish Resistance. Increased range check for stickybomb jumping to sticky damage radius of 146 from 100.
- Scotsman's Skullcutter
- Movement speed penalty now only applies when weapon is active
- Claidheamh Mor
- Added +25% Demoman Charge meter on charge kill
Opinions?