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Smissmas 2014 Demoman Changes


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#1 georgebaii

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Posted 23 December 2014 - 10:32 AM

  • Weapons
    • Added The Iron Bomber
      • Demoman Grenade Launcher
      • Grenades do not bounce or roll
      • Damage radius reduced by 20%
      • Grenades that self-detonate deal 10% less damage
      • Added The Iron Bomber to the Mann Co. Store, craft list, and item drop list
    • Added The Quickiebomb Launcher
      • Demoman Stickybomb Launcher
      • Stickybomb arm time reduced by 0.2 seconds
      • Stickybombs can destroy enemy stickybombs
      • Charge time decreased by 50%
      • Stickybombs fizzle after 2 seconds
      • -15% damage penalty
      • -25% clip size
      • Added The Quickiebomb Launcher to the Mann Co. Store, craft list, and item drop list
  • Demoman Changes
    • Damage variance on grenades and stickybombs reduced from +/-10% damage to +/-2%.
    • Grenades and Stickybombs now have the same base blast radius as rockets. Changed from 159Hu to 146Hu.
  • Grenade Launcher
    • Direct hit grenades now deal full damage to target regardless of where it struck the enemy. Previously full damage would only occur when grenades exploded closer to the target's feet.
  • Stickybomb Launcher
    • Stickybombs that detonate in the air now have a radius ramp up, starting at 85% at base arm time (0.8s) going back to 100% over 2 seconds. Stickybombs that touch the world will have full radius.
    • Stickybombs now have a more visible trail while traveling through the air
    • Stickybombs arm particle is slightly more visible
  • Loose Cannon
    • Double donk explosive damage now deal full radius damage to victims. Previously double donk explosive damage was reduced by radius distance from the explosion
      • Removed a hidden penalty where Cannonballs that touched the world would deal 50% less damage in addition to regular grenade damage reduction on world touch.
  • Loch-n-Load
    • Changes to base grenade damage variance now ensure the Loch-n-Load does not exceed 124 damage on a single hit
    • Removed +25% self-damage penalty
    • Added -25% radius penalty
    • Changed clipsize penality to -25% (3 grenades per clip) from -50% (2 grenades per clip)
    • Loch-n-load grenades no longer visually tumble when fired
  • Bootlegger / Ali Baba's Wee Booties
    • Added +25% Demoman Charge meter on charge kill
  • Tide Turner
    • Added Penalty: Taking damage while shield charging reduces remaining charging time
    • Kills while charging now only add 75% meter on charge kills instead of 100%
  • Scottish Resistance
    • It is now slightly easier to do sticky jumps with the Scottish Resistance. Increased range check for stickybomb jumping to sticky damage radius of 146 from 100.
  • Scotsman's Skullcutter
    • Movement speed penalty now only applies when weapon is active
  • Claidheamh Mor
    • Added +25% Demoman Charge meter on charge kill

Opinions?



#2 TheMattgician

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Posted 23 December 2014 - 11:37 AM

I like the direction they're taking with the demoknight. All the talk of increased radius and world touch kind of flies over my head, I'll have to try it in game.

 

The new shotgun is also interesting.



#3 Luop90

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Posted 23 December 2014 - 02:34 PM

They sort of re-added the demoman nerf, only with radius instead of damage. Interesting.


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#4 ManSkirtDude101

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Posted 23 December 2014 - 04:13 PM

You can sticky snipe for around 85 damage... Needs to be fixed or expect a lot of dead medics. Also 2 seconds for a radius isn't much. But it way more fair then the last demo nerf.
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