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Grenade now deals 112 Direct damage no matter where you hit the player


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#1 ManSkirtDude101

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Posted 30 October 2014 - 01:37 PM

Came from the latest screamfortress update any opinions on this?
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#2 Foxy

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Posted 30 October 2014 - 02:11 PM

Is roller damage affected?



#3 That One Guy

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Posted 30 October 2014 - 02:17 PM

Not from what ive seen

additionally rockets deal more consistant damage as well

and the loch n load deals 134 every time

I really hope valve rolls back this update/its a bug



#4 RTC

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Posted 30 October 2014 - 02:49 PM

I'm pretty sure this is a buff, as I remember doing around 98ish damage before on tr_walkway at point blank and all I can say is...really? Demoman is probably the most powerful class in the game in the right hands, and while I think nerfing him isn't entirely necessary, buffing him is even worse an idea.


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#5 VoidWhisperer

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Posted 30 October 2014 - 06:57 PM

They removed damagespread IIRC... I personally hate this update because it makes my life as an engi main even more of a hell than it already was.


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#6 That One Guy

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Posted 30 October 2014 - 08:35 PM

well void it was already doing steady damage to buildings.

basically before if you hit people high on their body it did low on the damage scale and low on the body it did high on the damage scale

I assumed it was intended to encourage people to bounce their opponents



#7 kyumin2lee

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Posted 30 October 2014 - 09:12 PM

well void it was already doing steady damage to buildings.

basically before if you hit people high on their body it did low on the damage scale and low on the body it did high on the damage scale

I assumed it was intended to encourage people to bounce their opponents

Correct me if I am wrong,

 

There are no body-part modifiers in tf2.

 

The reason that shooting the explosive in the body area of the player deals more damage is because the explosion damage radius has more area to hit.

 

I've no idea why they buffed demo. Makes my life as engi worse.


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#8 TheCapeKid

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Posted 31 October 2014 - 04:14 AM

http://www.teamfortr...st.php?id=14820

 

  • Fixed grenade projectiles doing more damage than expected

 

 It's a Halloween Miracle


Edited by TheCapeKid, 31 October 2014 - 04:15 AM.

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#9 kyumin2lee

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Posted 31 October 2014 - 08:08 AM

http://www.teamfortr...st.php?id=14820

 

  • Fixed grenade projectiles doing more damage than expected

 

 It's a Halloween Miracle

It's over people.

 

Volvo does it again.


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#10 Luop90

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Posted 31 October 2014 - 12:44 PM

Atleast they fixed it somewhat soon, instead of waiting a couple weeks for it.
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#11 Xavier

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Posted 31 October 2014 - 01:45 PM

That mean you can destroy lvl3 sentry in 2 hit by any pipe laucher?

 

Does this buff is really matter at all?



#12 <basically deleted>

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Posted 01 November 2014 - 02:12 PM

That was a good buff imo.

 

If we prefer using the sticky bomb launcher, that simply because the grenade launcher isn't powerful enough (or that the sticky bomb is OP).

 

 

Valve, DO SOMETHING please.