2. Waiting time
These are 3 pillars of a good lobby. Advanced lobbies and partly new mumbility feature are aimed to improve quality. Queue algorithm should decrease waiting time. But the lack of maps diversity slowly turns into a huge problem for TF2C. It's no secret that lobbies based on non-mainstream maps are very hard to fill. TF2C slowly becomes badwater/upward/badlands/gullywash hub. Even swiftwater these days is almost impossible to play. I remember days, when people easily were filling croissant lobbies on TF2Lobby. But today borneo or croissant are synonyms of the wasted time, though they are very interesting maps to play.
The same is true for the new maps. It is very hard to convince players to join experimental maps, even if they are officially supported by the comp leagues. It starts to get boring. Neverending badwater-upward cycle won't help to develope competitive TF2. This should be changed.
I see the only one path - rewards and perks. Besides upcoming achievements system, which are including the special badge for playing on non-mainstream maps, and queue algorithm, which also can improve situation in overall, we need to change your motivation. Can you tell us, what can make you play more on a different maps? Yeah, I know, short waiting time is a good enough stimulus to join any lobbies. But currently it is long because nobody believe in non-mainstream lobbies. And it turns into vicious circle. Ratings, vanity fair, the accumulating points which you could spend on servers reservations, what else?
If you share my concerns, I invite you to brainstorm. Please, suggest your ideas and thoughts.
Here is a list of ideas suggested in this thread:
- Add thumbnails for the maps they don't have a thumbnail yet.
- Add videos of the maps, people might get curious.
- Announce special days or hours dedicated to specific maps.
- Reward players with points for playing on exotic maps. Points could be spent on perks like servers reservation
Edited by Mother Tereza, 02 November 2014 - 03:18 AM.
Added list of ideas