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Steam Browser Support


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#1 Mother Tereza

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Posted 31 August 2014 - 01:56 AM

A lot of people still wondering why they have issues with TF2C while using in-game Steam browser. Consider this as our official answer and spread this sacred knowledge among those who do not read this forum or just can't read at all.

 

We do not support Steam browser and will never do! This stripped down version of a browser was never designed to fully support comfortable Internet surfing. It doesn't support many contemporary technologies that TF2Center are using. So no complaints are accepted! Use it on your own risk and don't ask us to fix it.


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#2 Loveclop

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Posted 01 September 2014 - 06:36 PM

Nope.

 

Mozilla/5.0 (Windows; U; Windows NT 6.1; en-US; Valve Steam GameOverlay/1409240101; ) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/35.0.1916.86 Safari/537.36

 

That's the Chromium Embedded Framework 3 from May this year. Basically Chrome 35 with a few extra interfaces.


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#3 Bora

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Posted 01 September 2014 - 08:21 PM

too bad, I really wanted it to support the steam browser :/


Edited by Bora, 01 September 2014 - 08:22 PM.

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#4 VoidWhisperer

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Posted 03 September 2014 - 07:07 PM

too bad, I really wanted it to support the steam browser :/

 

The site can't without changing a massive amount of how it works - the steam browser is pretty barebones, and it misses some parts that are key to TF2C fully working.


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#5 Fakeman

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Posted 08 September 2014 - 05:12 PM

wont this be an issue for the upcoming steamos, with only that web browser?


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pbj - pneumatic basalt samba


#6 VoidWhisperer

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Posted 10 September 2014 - 10:39 AM

wont this be an issue for the upcoming steamos, with only that web browser?

 

Not as far as I can tell. Maybe steam will improve their crappy browser for steamOS, or at very least let you install a different web browser.


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#7 Foxy

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Posted 10 September 2014 - 03:24 PM

To clarify further, this isn't so much a statement that we won't ever support steam browser. However, as it exists today it is a browser that:

  • Has a small userbase
  • Is different and more cut-back, despite being built on same engines
  • Is incredibly difficult to debug issues on

This last aspect is of particular importance. If any of these things changes we will re-evaluate, but they are the main stumbling blocks.






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