When a lobby is missing a player, an emergency "lobby" is created to find a new player as soon as possible. As a relatively new player I wasn't aware that I can't view the lobby as usual before signing up for a slot (the slot of the missing player). I clicked the lobby to view it, but was immediately put into the open slot. I didn't see any way to cancel the assignment, so I just closed the tab. When I returned to the tab with the lobby list, I was notified that I had been removed and reported for joining the lobby and then leaving.
There is no reason the "emergency" lobby should work different from a normal lobby. It should be treated like any other lobby, so if I open it I should see who is in the lobby and have the option to take the slot or don't take it. At least there should be a warning message that I'm about to definitely join the launched lobby.
As there was no way for me to know that an emergency lobby works different from a normal one, I don't deserve the 5% reliability loss for not joining the game. I don't know if and when I return to 100% reliability, but I'm anyway not happy with it, regardless how many players don't have 100%, and would like to have removed the penalty.
Edited by Just me, 14 August 2014 - 09:45 PM.