I'd like to request an automatic global limitation that prevents users with less than 10 or so lobbies from playing medic. Just enough to prevent brand new players to the competitive format from joining medic slots because they're the only ones available. I'm totally alright with new/bad players that want to learn, but when you have someone that doesn't even know what the combo is trying to be in charge of keeping your team alive, nobody on either team is going to have a good experience.
#2
Posted 27 February 2016 - 11:11 PM
We should probably put this to a vote.
Medic class is already pretty scarce.
- Pazer and Hummus like this
#3
Posted 28 February 2016 - 12:14 AM
10 lobbies not playing medic probably isnt going to make new players ready for medic. The idea is solid, but I don't think there is any easy solution to a complicated problem.
- Calum and Hummus like this
#4
Posted 28 February 2016 - 04:05 AM
All right, then increase the restriction to 25 lobbies or so. Either way, adding restrictions to med slots is almost a mandatory requirement at this point and not having to do it manually every time to ensure a decent lobby would be nice.
- Hummus likes this
#5
Posted 28 February 2016 - 09:03 AM
- Highvlass Heavy likes this
#6
Posted 28 February 2016 - 02:25 PM
Maybe this could get rolled out with some other sort of incentive. Just brainstorming here, but what if we go with auto medic restrictions AND auto donator status for someone that has completed 30 games as medic in the past 30 days. Or something like that.
- Pazer, Waffle, Calum and 1 other like this
#7
Posted 28 February 2016 - 10:23 PM
I'm not suggesting that people be required to know how to play medic before they can play it in lobbies. Obviously, that knowledge is only gained through experience. Rather, I'm suggesting that people have an idea of how the game works before they can play medic in lobbies.
- Brightly likes this
#8
Posted 01 March 2016 - 12:51 PM
auto donator status for someone that has completed 30 games as medic in the past 30 days. Or something like that.
i would be just fine with this
#9
Posted 02 March 2016 - 12:05 PM
Maybe this could get rolled out with some other sort of incentive. Just brainstorming here, but what if we go with auto medic restrictions AND auto donator status for someone that has completed 30 games as medic in the past 30 days. Or something like that.
Donator status as an incentive could work, but what about a low skilled medics whom often are the main reason of failed lobbies? Should we stimulate those who makes other players frustrated? I think there must be additional measurment based on TPR rank to weed out trolls and unskilled players. Some kind of barrier like we've done for ALs. Let's say only medics with TPR above 40% will be rewarded.
#10
Posted 07 March 2016 - 09:35 PM
Maybe this could get rolled out with some other sort of incentive. Just brainstorming here, but what if we go with auto medic restrictions AND auto donator status for someone that has completed 30 games as medic in the past 30 days. Or something like that.
Donator status as an incentive could work, but what about a low skilled medics whom often are the main reason of failed lobbies? Should we stimulate those who makes other players frustrated? I think there must be additional measurment based on TPR rank to weed out trolls and unskilled players. Some kind of barrier like we've done for ALs. Let's say only medics with TPR above 40% will be rewarded.
Again, this is not about player skill. This is about general game understanding.
At 10-25 lobbies I expect someone to:
- Have a basic understanding of what certain classes do and who they stay near (e.g. heavy + demo + med are usually near each other)
- Have a basic understanding of what certain callouts are for, even if they're not comfortable making calls themselves yet (e.g. "soldier bombing" = jumping + intent to shoot rocket !!)
- Understand that snipers and spies can be significantly more dangerous in competitive than in pubs
I don't expect you to be able to:
- Keep track of ubers
- Have amazing surfs
- Not get backstabbed
- Not get headshot
- Easily identify spies
- Anything else that comes with experience
Edited by Pazer, 07 March 2016 - 09:36 PM.
#11
Posted 17 March 2016 - 11:56 PM
It's been fun, thanks for the ride.
#12
Posted 18 March 2016 - 05:24 PM
<p> </p>
<p>p.s. I see html tags on android in the preview, could not remove them, not sure whether this is just a bug or my editing. </p>
Edited by Jaros, 18 March 2016 - 05:33 PM.
- Pazer likes this
#13
Posted 20 March 2016 - 04:09 AM
Why don't we add coaching to solve the inexperience issue? that could work, and maybe when a player has been approved by like 10 coaches he would be ilegible to play? I don't think people could begin coach farms but that could be an issue. Nontheless it may help solve the inexperience issue, we could do this for all classes but it would be most useful with medic (the main issue here) since like 99% of the class is positioning and gamesense
- Hoxy likes this
#14
Posted 20 March 2016 - 04:55 AM
I don't think people will have the dedication to not play but coach, would you?
It's been fun, thanks for the ride.
#15
Posted 07 April 2016 - 01:11 PM
on subject of coaching: It's a great idea. But I don't know how it could be implemented.
I'm fairly certain there's a whole lot of people who would have the dedication, and with a few achievements it could work. But how would coaching happen in-game? Would someone spectate their student constantly? Just play together? Or would they make unique servers? Or would this just be a "more experienced player gives newer player approval" which I bet will people sell for keys later?
on subject of global restrictions: I don't know, honestly, since lobby leaders already DO have the option to set requirements for a specific class, I don't think a global requirement is necessary, since what people view can be highly individual? It could omit some friend parties who may have trained comp off TF2Center before, be it in a scrim or in a private server. I'm leaning towards no, even though, getting 10-25 lobbies up is not difficult for anyone with the incentive and experience..
sorry for bumping (?), wanted to share my input on the subject.
#16
Posted 08 April 2016 - 06:06 PM
As a past donator I'm okay with above average meds getting the perks, it'll give me incentive to med more as well. A red cross icon like the AL star would be cool too and have que chat be less toxic when a med joins.
- Mother Tereza, Hoxy and omar23 like this
#17
Posted 09 April 2016 - 01:36 AM
A red cross icon like the AL star would be cool too and have que chat be less toxic when a med joins.
As a Medic main I love this one very much! ))
#18
Posted 10 April 2016 - 10:33 PM
on subject of coaching: It's a great idea. But I don't know how it could be implemented.
I'm fairly certain there's a whole lot of people who would have the dedication, and with a few achievements it could work. But how would coaching happen in-game? Would someone spectate their student constantly? Just play together? Or would they make unique servers? Or would this just be a "more experienced player gives newer player approval" which I bet will people sell for keys later?
on subject of global restrictions: I don't know, honestly, since lobby leaders already DO have the option to set requirements for a specific class, I don't think a global requirement is necessary, since what people view can be highly individual? It could omit some friend parties who may have trained comp off TF2Center before, be it in a scrim or in a private server. I'm leaning towards no, even though, getting 10-25 lobbies up is not difficult for anyone with the incentive and experience..
sorry for bumping (?), wanted to share my input
Maybe just joining your student's lobby and there would be a button beside the player's name to ask to coach them and if they accept you are whitelisted to be ilegible to join as a spectator and spectate your student and share input with them (Im not exactly sure if teams can read spec chat tho)
but there's far too many issues with this, Like coaches joining actual teams and playing to make it a 6v7 or the coach switching with his student to show him something which wouldnt be fun if we kept switching players back and forth
but that was what I thought of, the admins could come up with something.
Something that definitly is a good idea is rating by other players, You'd be rated by your teammates and enemies based on your performance as a team player instead of logs which I deem to be insufficent for all stats (unless it's like damage for demo)
then you would gain some sort of rank points to prove you are a great player
but once again the people Abusing and just giving their friend good ratings despite.
Edited by omar23, 10 April 2016 - 10:38 PM.
#19
Posted 14 April 2016 - 04:33 AM
A similar system to give rating is being worked on: https://forums.tf2ce...ommend-players/
It's been fun, thanks for the ride.
Also tagged with one or more of these keywords: Under Review
Under Review
Feedback and Support →
Requests & Suggestions →
VPN/Proxy tf2center problemStarted by hilk , 14 Jan 2018 00 |
|
||
Under Review
Feedback and Support →
Bug Reports →
Archive →
Donate via credit/debit card page 404sStarted by Luop90 , 16 Oct 2017 00 |
|
||
Feedback and Support →
Bug Reports →
Archive →
Ban times in CET onlyStarted by Lia_Rein , 22 Nov 2016 Completed, Under Review 00 |
|
||
Completed
Feedback and Support →
Bug Reports →
Archive →
Auto Monitor not detecting server crashes, res ending, & password changesStarted by Warpy , 02 Aug 2016 Under Review 00 |
|
||
Feedback and Support →
Bug Reports →
Archive →
Simultaneous lobby joining avoids cooldownStarted by Garrappachc , 22 Jul 2016 Under Review 00 |
|