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smarter lobby timeouts



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#1 ninjaMooCow

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Posted 31 January 2016 - 06:20 PM

Although I lost the conversation in steam, someone approached me with this issue.

There is a feature that times out lobbies after perhaps 90 minutes when they don't start.

His point is that, in NA, at 5am, it is typical for a lobby to fill in longer time than that.

 

I think the suggestion is to have some sort of sliding scale for lobby fill timeouts that are based more on time of day and not assuming busy tf2c and lots of players. 

His contention is that the way TF2C is used and that lobbies fill during the non-busy times is different and this is hurting playability.



#2 happs

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Posted 31 January 2016 - 06:45 PM

I've observed this, and it is not just limited to 5am lobbies.  Sometimes unpopular maps like cp_granary_pro_b10, or cp_well take longer time to fill.

 

What about something like resetting the timer whenever a slot has been filled?


Edited by happs, 31 January 2016 - 06:46 PM.

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#3 obla

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Posted 01 February 2016 - 09:35 AM

Definitely needs to be changed. It is not unusual for an AU HL lobby to take more than 90 minutes to start.

 

I like happ's idea of each slot join resetting the limit! 30 minutes perhaps?


-poke-


#4 Kengur

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Posted 09 February 2016 - 09:56 PM

If people join should increase the TTL then people leaving should definitely decrease it.







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