This idea is a bit out-there.
Create a lobby that doesn't show up on the main page with a password.
Share the link with your m8s
Use it to set up a PUG and/or scrim.
Posted 13 April 2014 - 02:47 PM
This idea is a bit out-there.
Create a lobby that doesn't show up on the main page with a password.
Share the link with your m8s
Use it to set up a PUG and/or scrim.
Posted 14 April 2014 - 02:46 AM
You know, ninja, we have a big discussion of this on a members forum. But I agree, this might be useful as a very first step towards something bigger.
Posted 14 April 2014 - 03:23 AM
As it is couldn't you essentially accomplish the same thing by locking every class? Only difference is it would show up on the lobbies page and people would enter pass when signing up for their class and not when trying to enter the lobby.
Posted 14 April 2014 - 02:38 PM
If you're providing the server and the players, why make a lobby at all?
Posted 14 April 2014 - 04:38 PM
I'm thinking as Tereza said, a first step to something like tournaments. Registered players/teams are given a password to join a tourney lobby, or to gain access to another page of just tournament games or perhaps ranked games that you must first register for?
Posted 14 April 2014 - 07:08 PM
If you're providing the server and the players, why make a lobby at all?
:-) Good point. Maybe it's just hard to organize 17 gamers to do anything at one time. I've had a couple house pugs "head to the lobbies" because we had like 15 players.
Posted 15 April 2014 - 01:39 AM
If you're providing the server and the players, why make a lobby at all?
:-) Good point. Maybe it's just hard to organize 17 gamers to do anything at one time. I've had a couple house pugs "head to the lobbies" because we had like 15 players.
That's why people likes good UI - it helps to make life easier.
Posted 21 July 2014 - 03:28 PM
I second this. I've been thinking about this for a while now, and decided to do a search to see if it has been talked about before.
If you guys perfect it, it could be much more useful than just having everyone get in-game and wait and wait and wait sometimes. I find with TF2C, a lot of people don't launch their game, play a pub, etc while game is waiting on players. People can see it as a waste of time waiting on people. The only potential problem between readying up the lobby and launching is someone crashing--which can happen with or without TF2C.
It also makes it easier to see what classes you're missing. When waiting for a scrim a lot of my teammates are off-classing and having fun, meanwhile it's hard for me as a leader to see what one or two classes we are missing.
Few things I would change/think about with TF2C for private matches though if this was to be implemented (disabling some features of normal TF2C):
I'm sure there might be more things you want to modify if you implement this, but that should get some thoughts going at least.
I hope you guys do decide to implement something like this, I think it could be a next big step for you, as well as give it potential for the future.
Posted 21 July 2014 - 07:53 PM
+1
Highly in favour of this idea as it would certainly make it easier to organize an in house pug.
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