Jump to content


Photo
- - - - -

Mumble Verification and Cooldown


  • This topic is locked This topic is locked
1 reply to this topic

#1 Foxy

Foxy

    former dev

  • Members
  • PipPipPip
  • 995 posts

Posted 26 October 2014 - 03:21 PM

Hi all,
 
We'll be releasing a few new features in the near future that will change existing behaviour, so wanted to call out the changes to help avoid any questions that might come up. The FAQ will be updated once the punishments go live, and if there are any further questions then the forum is the best place for those! The first is mumble verification and cooldown which is currently in testing (and being deployed today, but without the punishments), and we hope to release in the next few days all being well. Mumble-required lobbies are suffering at the moment as people don't join mumble, and the first set of changes we'll be deploying will aim to combat this. 
 
Mumble Verification
 
This is a simple check to ensure you have mumble installed and are able to connect to TF2Center's mumble server. This check must be completed once per player, and at time of release we will back-populate the data so if you've joined before, you won't need to again. If you've not joined, the verification is a 2-step process (join mumble, click button in TF2C) and should be relatively painless!
 
Mumble Cooldown
 
If a player is not in mumble for the majority of a mumble-required game, they will enter a cooldown period during which they cannot join mumble-required lobbies. The punishment levels are tiered so multiple occurrences will result in longer punishment times, but playing multiple (currently 5) consecutive mumble-required lobbies and joining mumble in each will lower the punishment level by 1. These bans will only apply to mumble-required lobbies.
 
Substitutes will also be subject to this new behaviour, although only if they are in the game for at least 5 minutes.
 
The currently defined punishment periods are as follows, but please note that these are subject to change while we watch and tweak the service (especially in the first few days):
  • Level 0 - 30 minutes
  • Level 1 - 60 minutes
  • Level 2 - 4 hours
  • Level 3 - 12 hours
  • Level 4 - 2 days
  • Level 5+ - 7 days
 
This may be better explained with an example:
  • Player starts at mumble punishment level 0
  • Player joins mumble-required lobby but doesn't join mumble
  • End of game, player is banned from mumble-required lobbies for 30 minutes, and mumble punishment level is increased by 1 (to 1)
  • 30 minutes passes
  • Player joins mumble-required lobby but doesn't join mumble
  • End of game, player is banned from mumble-required lobbies for 1 hour and mumble punishment level is increased by 1 (to 2)
  • 1 hour passes
  • Player plays 5 mumble-required lobbies and joins mumble in each
  • Player punishment level is reduced by 1 (to 1)
 
As stated above, this change is in testing for a short time while we iron out any kinks. We'll follow up this post once the changes go live.

  • Marty, MasterNoob, Oxy and 17 others like this

#2 Foxy

Foxy

    former dev

  • Members
  • PipPipPip
  • 995 posts

Posted 02 November 2014 - 05:08 PM

Generally the detection for this works, but there's a few kinks we need to work out[1] so this will be put back by a few days. Will post more info when we have it.

 

[1] Taking a sub slot in the same lobby will punish you, for example


  • seexemima likes this




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users