I was wondering if you guys kept track of various lobby stats. If not I have some ideas:
- time it takes for each lobby to start
- time it takes for individual classes to fill
- time it takes for sub to fill which class
- number of subs requested per lobby
- time it takes from lobby start for a lobby to fail/cancel
- class restrictions (time played, lobbies played)
- passworded slots (how many, which classes)
- players (class pick, who sat down and left, who started lobby and left, who stayed from sitting to completion)
- subs (who joined, and which class they subbed for
Then tie it to the other stats of the lobby, like:
- map name
- game type
- lobby number
- player who started lobby
- etc
I would love to do some data visualization on that stuff if you do that, and/or help implement that type of data collection if you do not.
(FYI, I have a CS degree, and a variety of experience with web apps, web services, etc. from front end to back end. Also I'm looking for an excuse to do something with D3.js, and feel like this would be a fun project)