Jump to content


Photo
- - - - -
Completed

Why even have a Mumble requirement?



  • Please log in to reply
29 replies to this topic

Poll: Should not being in Mumble be a banable offense? (25 member(s) have cast votes)

Should not being in Mumble be a banable offense?

  1. Yes of course, that is the only way for a mumble requirement to work! (21 votes [84.00%])

    Percentage of vote: 84.00%

  2. No, lobbies are nothing more than glorified pubs. Who cares. (4 votes [16.00%])

    Percentage of vote: 16.00%

Vote Guests cannot vote

#21 The Once and Future King

The Once and Future King

    Advanced Member

  • Members
  • PipPipPip
  • 443 posts
  • LocationWisconsin

Posted 05 July 2014 - 02:53 PM

I would suggest having a temp ban from Mumble lobbies. They still show up, but you can't click them. Then, you somehow get back that right by waiting, or, a personal favorite, by subbing lobbies.

 

Boy that idea sounds familiiar ... suddenly you are not so opposed to banning.

 

 what about banning them from Mumble lobbies? (is that even possible?)

 



#22 Taddy

Taddy

    Under Probation

  • Banned
  • PipPipPip
  • 78 posts

Posted 05 July 2014 - 04:07 PM

If this thread is just about saying that there is a problem, it might as well not exist. We all know there's a problem. Solutions is what we need.

 

@fraac: that's what they're planning to do, but there are some aspects of it that aren't that obvious. Also, it's not that useful to report someone who isn't in mumble if half the team isn't there. Ideally, the situation wouldn't even arise (which would be better without complete banning).

I would suggest having a temp ban from Mumble lobbies. They still show up, but you can't click them. Then, you somehow get back that right by waiting, or, a personal favorite, by subbing lobbies.

 

Yes, this was my idea in the post above yours :(

 

We have to make a thread saying that there's a problem because a few individuals are basically saying to let it go or expressing how it's ridiculous to punish someone for not being in mumble in a mumble required lobby. I don't understand what's so hard about creating none mumble required lobbies. In most cases from my experiences lobbies are kind of one sided; either a complete roll or not. The lack of players in mumble or core players missing from mumble increases the chances even more for a roll. This ruins the entire experience of the site and makes TF2C viewed as a casual joke worse than pub servers. You shouldn't come into a competitive format in a game called TEAM fortress 2 just to not coordinate and not join mumble in mumble required lobbies. 

 

I express this again, I'm not asking players to be banned or kicked off the entire site as a whole, just blocked from some lobbies or warned.


Edited by Taddy, 05 July 2014 - 04:12 PM.


#23 LastTalon

LastTalon

    Advanced Member

  • Members
  • PipPipPip
  • 69 posts

Posted 05 July 2014 - 07:05 PM

I don't think its beneficial to continue arguing about the problem when I'm fairly sure we can all agree on the problem. Like has already been said, we need to discuss the solutions to the problem rather than the problem itself.

 

The following quotations are from posts suggesting potential solutions. Try responding to these:
 

It doesn't need to be a permanent ban ... nobody is saying that.  Just that if they received a temp lobby join ban maybe they would learn not to do it again.  what about banning them from Mumble lobbies? (is that even possible?)

 
 

I think people are kind of looking at this from a weird perspective. Why not do some checks to ensure that people are in mumble for the mumble required lobbies. These checks could be similar to the checks to ensure that they are in the tf2 server. They would need to be more lenient of course because of the situation. The action taken as a result of not being in mumble could vary widely as well. It could kick them from the lobby and request a sub, affect their reliability rating, or even have a separate reliability for mumble attendance. Feel free to discuss.

 
 

There's clearly an icon for mumble required lobbies just as there's clearly an icon for which class you're assigned to. We don't see many people playing the wrong class in a lobby because they get punished and banned for it. Just because a large amount of players aren't joining mumble doesn't mean we should ignore it unpunished. This completely ruins the game experience for both teams. The winning team ends up rolling and being bored and the losing team gets frustrated. We aren't requesting that they get banned from the site entirely for it, maybe blocked from joining mumble required lobbies for a time frame? You can make a lobby that doesn't require mumble if you are so against it.

 
 

@fraac: that's what they're planning to do, but there are some aspects of it that aren't that obvious. Also, it's not that useful to report someone who isn't in mumble if half the team isn't there. Ideally, the situation wouldn't even arise (which would be better without complete banning).
I would suggest having a temp ban from Mumble lobbies. They still show up, but you can't click them. Then, you somehow get back that right by waiting, or, a personal favorite, by subbing lobbies.

 
 

To begin, you should write a guide to explain why mumble is important in lobbies. This is perhaps because players don't know why is that very important.



#24 Tury

Tury

    Advanced Member

  • Members
  • PipPipPip
  • 123 posts
  • LocationGrand Rapids, Michigan

Posted 08 August 2014 - 08:21 PM

To be honest I feel like mumble required lobbies don't mean anything at all. People join them and don't join mumble. It's really annoying, and you can rep them for not joining mumble but sometimes you join a mumble required lobby and you get only like 4 people in the mumble, and repping 5 people for not joining mumble would be stupid and very annoying to do. If they don't join mumble in a mumble required lobby they should be banned from joining lobbies that are mumble required for the rest of the day or something like that


Edited by TheMattgician, 09 August 2014 - 08:31 AM.
Merged Threads; Original Title: "Consequence For Not Joining Mumble In Mumble Required Lobbies"

  • The Once and Future King likes this

#25 Pazer

Pazer

    Advanced Member

  • Users
  • PipPipPip
  • 80 posts

Posted 09 August 2014 - 07:27 PM

It should simply be a fully automatic report for not joining mumble, same as there's automatic reporting for not joining the tf2 server. Simple and effective.


  • The Once and Future King likes this

#26 Taddy

Taddy

    Under Probation

  • Banned
  • PipPipPip
  • 78 posts

Posted 10 August 2014 - 09:05 AM

It should simply be a fully automatic report for not joining mumble, same as there's automatic reporting for not joining the tf2 server. Simple and effective.

 

It's not because you're going to have those players who will join but mute and deafen to counter this report.


Edited by Taddy, 10 August 2014 - 09:05 AM.


#27 Some_Thing

Some_Thing

    Advanced Member

  • Members
  • PipPipPip
  • 419 posts
  • LocationPerth Australia

Steam Profile


           

Posted 10 August 2014 - 09:09 AM

We have already implemented mumble connection tracking. Muting/Deafening yourself has the same outcome as not joining mumble at all (counted as not being in mumble).

 

There are changes coming soon and the mumble tracking is a small part of what is to come.



#28 ninjaMooCow

ninjaMooCow

    Former TF2C staff

  • Members
  • PipPipPipPipPip
  • 2225 posts
  • LocationOhio

Posted 11 August 2014 - 12:38 PM

I'm looking forward to the changes to the TF2C backend about this.

 

TOFK, the issue here is that mods and TF2C have only one tool.  The ban.  And currently, there is not enough time in the day to ban everyone that commits this offense.  IMO bans are a bit harsh for this, in any event. 

 

The REP isn't a motivator for all players, sadly.

 

I do agree that mumble req/no mumble is a quality of play issue.  When I see my team isn't in mumble and the other is, it is a HUGE disadvantage.   When I see my Med isn't in mumble, if I kick or get a group to !rep it wastes a large amount of time and puts the success of the lobby in jeopardy.



#29 flip

flip

    Advanced Member

  • Members
  • PipPipPip
  • 92 posts
  • LocationUnited States

Posted 11 August 2014 - 08:32 PM

This poll isn't biased at all. Ignoring that though, I do suppose people not joining mumble is sometimes a problem. I think some sort of mumble ready up, before the lobby launches, would be the best option, if possible.


Posted Image

#30 TheMattgician

TheMattgician

    Supreme Poster Overlord

  • Members
  • PipPipPipPipPip
  • 1210 posts

Posted 11 August 2014 - 10:11 PM

The Mumble Ready-up was suggested before (by yours truely), but it'll likely be even more of a hassle if on top of the ready up. Since TF2C can tell if people are in Mumble, you could have it so that you can only ready up once in Mumble.







Also tagged with one or more of these keywords: Completed