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Rolling Reliability Now Live


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#1 jayserp

jayserp

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Posted 25 June 2014 - 08:56 AM

The dev team have now pushed the latest version live, and with it comes a major change in the way reliability is calculated.
 
Previously, someone could rack up hundreds or even thousands of lobbies and not worry about their reliability. We have changed the calculation from the percentage of lobbies completed in total, to percentage of lobbies completed in the last 10 games.
 
This change ensures that people cannot become complacent and is part of our aim to increase the quality of games by rewarding those who consistently play a lobby to completion and punishing those who leave.
 
Our additional stats tracking will also allow us to determine which players systematically leave lobbies, and either warn, ban or temporarily ban the player until a cool-down period expires. We are most likely going to experiment with the numbers and algorithm based on player reaction and feedback, so please note that this may change in the near future!
 
If you have any comments or suggestions, feel free to post below and we'll take them into consideration going forward.


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