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different ban times


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#1 IamTheSpy

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Posted 13 February 2017 - 05:21 PM

TF2Center Profile:
https://tf2center.co...561198147793272
Idea/Suggestion Type:
Other
Description:
Longer level 1, 2, 3, exc join lobby cooldowns, longer cooldown level reset time, no level 0 cooldowns.
I think an occasional abbandon is acceptable, pc crashes, browser crashes, game crashes, exc, whatever, happens to everyone every once in a while.
my suggestion would be
level 0 0 min join lobby ban
level 1 1 hour join lobby ban
level 2 3 hour join lobby ban
level 3 12 hours join lobby ban
level 4 7 day ban
Level resets 2 days after end of a ban. ( so you are not stuck on level 4 if you stop abandoning after reaching level 4, because as I said an occasional avbbandon is acceptable imo )

Pros/Cons:
Longer bans for people that constantly abbandon games and shorter cooldowns for people that usually do not abbandon anyways.

#2 MasterNoob

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Posted 13 February 2017 - 05:38 PM

Why would you not want to punish "the occasional rage quitter"? It's those kind of players that make it unacceptable, not the few having a level 4+ cooldown...



#3 IamTheSpy

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Posted 02 April 2017 - 10:24 AM

So you are saying it is acceptable for someone to always ragequit and be on a level 4 cooldown constantly, but it is unacceptable for someone that is not ragequitting 90% of the games he plays to ragequit every now and then????? Yeah let's punish the people that ragequit every now and then but otherwise have a very acceptable ragequit to no ragequit ratio, rather than those that quit 100% of the games. 

 

Now let's talk about ban times. 

Your level 0-3 cooldowns are way too short, 90% of late night lobbies I play are filled with ragequiters because they're playing their last lobbies of the night and therefore simply don't care about the cooldowns. Doesn't apply to late night lobbies only ofc. the general idea is that people don't plan to play lobbies for 8 hours a day+ anyways, So they aren't really punished for quiting in case they plan to not play more tf2c after their last game anyways. 

 

7 Levels of cooldowns. 

WHY? 90% of people that play tf2c play like 2-4 lobbies a day AT MOST. Why do you need 7 levels of cooldown when people don't even play on your website enough to care about not getting a 0-6 level cooldown. Something like 3-4 levels would be much better and would actually punish people that ragequit. MY suggestion would be level 0 0 min ban. level 1 24hours, level 2 7 days. the 30min - 4 hour bans only affect the people that grind tf2c like 10 games a day Which is a very small minority of the tf2c playerbase. 

 

Also going to repeat myself again - having a level 0 30 min cooldown is just silly, It is basically impossible to NEVER ragequit, technical issues occur, 5-0 rolls are so common in tf2c that I wouldn't blame anyone for ragequiting because of that either. 

 

Sorry for the late reply, For some reason I couldn't view my own post up until yesterday. =)



#4 MasterNoob

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Posted 02 April 2017 - 10:51 AM

What are basing your numbers on? I would love to see the data supporting your claims...

#5 IamTheSpy

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Posted 02 April 2017 - 12:36 PM

I'm basing my numbers off of personal experience, 2297 lobbies played to be exact.

but If you want data, sure. I'm sure I can find some.

http://logs.tf/profi...4045534/uploads
If we take a look at the past 10 tf2center lobbies we will immediately see evidence for my claim that 5-0 rolls happen very often in tf2center.
the past 10 results are 2-5 ( badlands ); 4-2 ( process ); 0-5 ( badlands ); 5-0 ( process ); 4-0 ( badlands ); 5-0 ( snakewater ); 0-3 ( product ); 0-5 ( snakewater ); 3-0 ( product ); 2-3 ( badlands ). Out of 10 games 7 ended because a winlimit was reached. That's a 70% roll rate right there... And allthough The other games Didn't end because a winlimit was reached The only game that didn't have a very high score on either team and which seemed to be balanced was the badlands game that ended 2-3, This is not very relevant, just something I'd like to add.

Now as proof for my claim that people generally play 2-4 lobbies a day at most I went into the logs of all the Games I just listed above and Clicked on one random logs.tf profile per match log.

http://logs.tf/profi...561198328242728
http://logs.tf/profi...561198119312113
http://logs.tf/profi...561198218613716
http://logs.tf/profi...561198059695344
http://logs.tf/profi...561198040834806
http://logs.tf/profi...561198049770900
http://logs.tf/profi...561198044045120
http://logs.tf/profi...561198207706943
http://logs.tf/profi...561198164102938
http://logs.tf/profi...561198024341218

To be fair I looked at 3 scouts, 3 soldiers, 2 demos, 2 medics. I also only looked at people that played the entire game.
I calculated the time an avg player spends on tf2center daily by summing up all games played durring the past two weeks / 14. ( (p1logs + p2logs + p3logs + p4logs + p5logs + p6logs + p7logs +p8logs + p9logs +p10logs) / 14 / 10 ) which equates to 2.157142857142857 lobbies played daily by avg. So If we assume that the avg lobby lasts 30 minutes We can assume that the avg player spends about an hour and five minutes on tf2center daily. which makes most of your cooldowns basically irrelevant.
edit
 
60% roll rate if we say that a roll is a game that ends because a winlimit is reached. 70% because I counted the badlands 4-0 game by accident, However we can agree that it wasn't balanced either so It's basically a 70% anyways

Edited by IamTheSpy, 02 April 2017 - 12:36 PM.


#6 MasterNoob

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Posted 04 April 2017 - 07:07 AM

I ask you for data and you come up with this? Fact is, you don't have any substantial data at all.

 

TL;DR

Every player will receive a cooldown when leaving the game early; we will not differentiate between "the occasional rage quitter" and the "stubborn pathological rage quitter". The exponential round up of the cooldown level will deal with this, as we're generally happy with this system.