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#1 Georgeisspinning

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Posted 08 June 2014 - 08:12 AM

i think that you people should add a thumbnail for the map koth_ashville because it is a map in the official roster and nobody ever practices it. this is because the map has no thumbnail.



#2 TheMattgician

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Posted 08 June 2014 - 07:27 PM

It's a bit of a stretch to say people don't play ashville because it doesn't have a thumbnail, but I agree that it would be nice.



#3 Feel the burn

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Posted 10 June 2014 - 01:06 PM

nobody ever practices it. this is because the map has no thumbnail.

 

:rolleyes:



#4 Mother Tereza

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Posted 29 November 2014 - 12:38 AM

Returning this to Bugs section. This is more likely bug than suggestion. We have thumbs for almost every map, but not all of them are showing for some reasons.



#5 ninjaMooCow

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Posted 29 November 2014 - 09:46 PM

Scheduled?



#6 MasterNoob

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Posted 30 November 2014 - 10:55 AM

The following maps do not have a thumb; which ones do need one? I prefer only "default maps" to have thumbs; eg. pl_badwater vs "cp_badwater_pro2_snowy_rainy_whatever_final4", since most people just look at the thumb, rather than the name.

 

So only defaults please

cp_
cp_5gorge
cp_antiquity_rc1
cp_badlands_
cp_badlands_pro
cp_badwater
cp_badwater_a4
cp_badwater_a5
cp_bazillion_rc5
cp_change_b3
cp_cloak
cp_convolve_a8
cp_croissant_final
cp_croissant_rc6
cp_degrootkeep
cp_degrootkeep_v2
cp_derecho_b4
cp_doomsday_event
cp_edifice_b4
cp_egypt_final
cp_evergreen_b3
cp_facilityhike_a48c
cp_fastlane
cp_follower
cp_freight
cp_glassworks_a5
cp_glassworks_b4
cp_glassworks_b8
cp_glassworks_rc1
cp_grasslight_a7
cp_greas
cp_gullywash
cp_gullywash_final
cp_gullywash_pro
cp_intermodal_g1f
cp_intermodal_rc3a
cp_intermodel_rc3
cp_junction_final
cp_kakariko_a3
cp_lazytown_fix_v2
cp_lazytown_lazydaze_b2
cp_logjam_a14
cp_logjam_a17
cp_logjam_b10
cp_logjam_b10pre1
cp_logjam_b1f
cp_logjam_b2
cp_logjam_b4f
cp_logjam_b8f
cp_logjam_b9
cp_lushbowl_final
cp_mainline_rc6
cp_manor_event
cp_obscure_final
cp_orange_final
cp_orange_x3
cp_orange_x3_fix8
cp_orange_x4
cp_overcast_a3
cp_pacman_reg_wtf
cp_penis
cp_pro_dustbowl
cp_pro_granary
cp_process
cp_process_b4
cp_process_final1
cp_prolane
cp_sawblades_b4
cp_sdnaldab
cp_seth
cp_silvertrail_rc2
cp_snowplow_b1
cp_snowplow_b6
cp_spireking
cp_standin_final
cp_steel_b4
cp_stoneyridge_rc1
cp_sunshine_b2
cp_sunshine_rc1a
cp_sunshine_rc2
cp_tiplevarg
cp_toy_fort_3_elite_v2
cp_toy_fort_cod_elite_v1
cp_vanguard_b7
cp_vanguard_b9
cp_warmerfront_rc1a
cp_warmerfront_rc1c
cp_warmerfront_rc2
cp_warmerfront_test_b7
cp_warmerfront_test_b9
cp_warmfront
cp_warmfrost_rc1
cp_waste_final
cp_well
cp_whitefrost_b1a
cp_whitefrost_b2
cp_whitefrost_b3
cp_worselands_b6
cp_yranarg
cp_yukon_final
ctf_2fort_cool
ctf_2fort_unleashed_night
ctf_2fort_upsidedown
ctf_ballin
ctf_ballin_broccoli
ctf_ballin_comptf
ctf_ballin_mountain
ctf_ballin_sky
ctf_bball2
ctf_bball2_fixed
ctf_bball_alpine_b4
ctf_bball_comptf
ctf_bball_eventide
ctf_bball_snow_b1
ctf_bball_stadium_a3
ctf_convoy_v2
ctf_flyingfortresses_b2
ctf_haarp
ctf_hallofdeath
ctf_haunt_b2
ctf_pro_bball
ctf_sawmill
ctf_storage_v3
ctf_turbine_pro_rc3_c
ctf_turbine_pro_rc4
ctf_turbine_pro_rc5_a
ctf_underwater_v1
ctf_well
koth_airfield_b3
koth_airfield_b5
koth_airfield_b7
koth_appleacres
koth_ashville_rc1
koth_badlands
koth_brazil_rc1
koth_bunkalow_rc1
koth_carpark_d4
koth_cliffhanger_b4
koth_coalplant_b2
koth_coalplant_b2a
koth_coalplant_b6
koth_coalplant_b7
koth_coalplant_b8
koth_fuel_a4
koth_granary_b4
koth_harvest_event
koth_king
koth_krag
koth_lakeside_event
koth_lolcano_b3
koth_namicott_rc4
koth_nikori_a11
koth_nikori_a12
koth_nippletwister_af
koth_nucleus
koth_oilfield
koth_persia_b4
koth_pinetech_b1
koth_pinetech_b2
koth_ponyville_b4
koth_pro
koth_probed_72
koth_quarry_rc5
koth_railbridge_rc2
koth_rainbow_b6
koth_ramjam_b3
koth_ramjam_b5
koth_ramjam_b7
koth_ramjam_b8
koth_ramjam_b8b
koth_ramjam_b9
koth_reservoir_b4
koth_reservoir_b5
koth_sandstone_pro_b3
koth_sandstone_pro_b7c
koth_sawmill
koth_sherman_hill_b10
koth_skybox_a1
koth_smokeyridge_020
koth_smokeyridge_026
koth_smokeyridge_037
koth_smokeyridge_048
koth_smokeyridge_053
koth_smokeyridge_054
koth_spookshed_01
koth_stallone_b1
koth_stallone_b2
koth_suijin_b3
koth_tempest_a3c
koth_timberline_a6a
koth_timberline_a8
koth_tipple_a7
koth_trainpit_a1
koth_trainsawlaser_b3
koth_trainsawlaser_b6
koth_trainsawlaser_rc1
koth_twinfalls
koth_ultiduo
koth_ultiduo_1
koth_ultiduo_2
koth_ultiduo_r_b2
koth_ultiduo_r_b7
koth_ultiduotrainsaw_b2
koth_ultiduotrainsaw_b5
koth_viaduct
koth_viaduct_event
koth_viaduct_rc4
koth_waste
koth_watermill_b1a
koth_wubwubwub
koth_wubwubwub_a1
mvm_bigrock
mvm_mannworks
pl_
pl_2fort_ce_final
pl_angkor_rc1
pl_bad
pl_badwater2
pl_badwater_mirrored
pl_badwater_rainy
pl_badwater_rainy_nowater
pl_badwater_snowy
pl_badwater_tilt
pl_barnblitz
pl_barnblitz_pro4_test2
pl_barnblitz_pro4_test4
pl_barnblitz_pro_rc2
pl_beerbowl_b6c
pl_blockland_finished
pl_borneo_rc3
pl_bounce_beta_10
pl_cactuscanyon
pl_cashworks_final1
pl_corrode_b3c
pl_downward_b2
pl_frontier_final
pl_goldrock_b6
pl_hoodoo
pl_hoodoo_final
pl_jinx_beta_002
pl_payload
pl_pier_b16
pl_pier_b17e
pl_poodoo_v3
pl_rainbowride_b7e
pl_retawdab
pl_rust_b7
pl_swift
pl_swiftwater
pl_up
pl_vesper_b4
pl_volcanic_a25
pl_waste_b4
pl_waste_v2
plr_hightower_event
plr_hysteria_b2
plr_pipeline
plr_whalerace_a4a
sd_congo_a4
sd_doomsday_event


#7 Mother Tereza

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Posted 03 December 2014 - 11:52 PM

Maps with a suffixes definitely should have the same thumb. E.g. pl_borneo_rc1 and pl_borneo_rc3 should have an equal thumb. Meanwhile some maps with the same names should have a different thumbs, because their environment could be a strong factor for players to decide whenever they want to play on this map or not. E.g. pl_badwater, pl_badwater_snowy, pl_badwater_rainy_nowater - should have a different thumbs, but pl_badwater_rainy_nowater and pl_badwater_rainy could have the same thumb. Such cases must be manually handled.



#8 inari

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Posted 04 December 2014 - 09:20 AM

Better still, koth_viaduct is different from koth_viaduct_rc4, and could have different thumbs. Need someone to do the boring job of matching maps with thumbs? (Nudge, nudge. Know what I'm saying?)


Edited by inari, 04 December 2014 - 09:21 AM.


#9 Mother Tereza

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Posted 04 December 2014 - 12:50 PM

Better still, koth_viaduct is different from koth_viaduct_rc4, and could have different thumbs. Need someone to do the boring job of matching maps with thumbs? (Nudge, nudge. Know what I'm saying?)

 

Right, viaduct is a good example too. I can see the one volunteer with an acid green avatar.



#10 ninjaMooCow

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Posted 06 December 2014 - 04:04 PM

MT, can I get a csv with maps that HAVE and don't have.  including map thumbnail ID or name or location or whatever.

I will generate another csv with a try at the right data.

 

I wonder, however, if it serves us to not give the less-standard and not common maps a thumbnail.

E.g. koth_ramjam_b3: would we want it to not have a thumbnail as a visual queue to the fact that it may not be what you think?



#11 Mother Tereza

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Posted 06 December 2014 - 07:21 PM

Ninja, If you are able to compile the list of all maps with a missing thumbs according given approach, this will be really helpful. I'll make a new thumbs then.

 

I wonder, however, if it serves us to not give the less-standard and not common maps a thumbnail.

 

Lobbies based on a non-standard or obscure yet playable maps are one of the acknowledged issues. Original thumbs for a such maps can probably slightly improve this situation. Meanwhile absolutely non-competitive maps which I even never was meeting on TF2C do not need a thumb. I don't want to waste my time on this useless work.

 

E.g. koth_ramjam_b3: would we want it to not have a thumbnail as a visual queue to the fact that it may not be what you think?

 

I didn't get this. Could you explain?



#12 Luop90

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Posted 06 December 2014 - 07:44 PM

I didn't get this. Could you explain?


Its goes along with what he was saying as non-standard maps shouldn't have a thumbnail. So cp_process_final vs cp_process_rc3, etc...
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#13 Mother Tereza

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Posted 06 December 2014 - 08:14 PM

As I said above, an equally named maps with the same enviroment without any serious design differences should have an identical thumbs. So all versions of cp_process should have only one thumb. Actually, if I recall correctly, we are going to backlist outdated versions of popular maps, like cp_process_rc3 etc.



#14 MasterNoob

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Posted 06 December 2014 - 09:10 PM

Here's what we will do:

  1. We will mark main maps to have a thumb (in DB)
  2. On Lobby creation: only auto complete maps that have a thumb

So if somebody wants to create a "viaduct", it will only show "koth_pro_viaduct_rc4"; having selected that, it will also have the proper thumb.

 

After that (weeks?), we will just not allow alternate versions anymore.


Went thru the list with Kaltu, and here's a list with popular maps that still need a thumb:

cp_logjam_b10
ctf_bball2
ctf_ballin
ctf_bball_stadium_a3
ctf_bball_comptf
ctf_ballin_comptf
ctf_ballin_sky
koth_ashville_rc1
koth_coalplant_b8
koth_ramjam_b9
koth_reservoir_b4
koth_ultiduo_r_b7
koth_coalplant_b7
ultiduo_baloo
ultiduo_obsidiian_a10


#15 inari

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Posted 09 December 2014 - 04:14 PM

What size and format should thumbnails be of?



#16 Mother Tereza

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Posted 09 December 2014 - 05:34 PM

What size and format should thumbnails be of?

 

Don't worry about this anymore. It has been already done.



#17 ninjaMooCow

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Posted 13 December 2014 - 04:04 PM

So, mark complete?



#18 MasterNoob

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Posted 14 December 2014 - 12:55 AM

Ready for deploy; probably Monday.



#19 Mother Tereza

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Posted 14 December 2014 - 06:22 PM

Done.



#20 inari

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Posted 15 December 2014 - 03:35 PM

Thanks for the thumbnails. Just want to document that after the deployment today, pl_badwater_rainy_nowater filled within 10 minutes.. :P


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