i think that you people should add a thumbnail for the map koth_ashville because it is a map in the official roster and nobody ever practices it. this is because the map has no thumbnail.
#1
Posted 08 June 2014 - 08:12 AM
#2
Posted 08 June 2014 - 07:27 PM
It's a bit of a stretch to say people don't play ashville because it doesn't have a thumbnail, but I agree that it would be nice.
#3
Posted 10 June 2014 - 01:06 PM
nobody ever practices it. this is because the map has no thumbnail.
#4
Posted 29 November 2014 - 12:38 AM
Returning this to Bugs section. This is more likely bug than suggestion. We have thumbs for almost every map, but not all of them are showing for some reasons.
#5
Posted 29 November 2014 - 09:46 PM
Scheduled?
#6
Posted 30 November 2014 - 10:55 AM
The following maps do not have a thumb; which ones do need one? I prefer only "default maps" to have thumbs; eg. pl_badwater vs "cp_badwater_pro2_snowy_rainy_whatever_final4", since most people just look at the thumb, rather than the name.
So only defaults please
cp_ cp_5gorge cp_antiquity_rc1 cp_badlands_ cp_badlands_pro cp_badwater cp_badwater_a4 cp_badwater_a5 cp_bazillion_rc5 cp_change_b3 cp_cloak cp_convolve_a8 cp_croissant_final cp_croissant_rc6 cp_degrootkeep cp_degrootkeep_v2 cp_derecho_b4 cp_doomsday_event cp_edifice_b4 cp_egypt_final cp_evergreen_b3 cp_facilityhike_a48c cp_fastlane cp_follower cp_freight cp_glassworks_a5 cp_glassworks_b4 cp_glassworks_b8 cp_glassworks_rc1 cp_grasslight_a7 cp_greas cp_gullywash cp_gullywash_final cp_gullywash_pro cp_intermodal_g1f cp_intermodal_rc3a cp_intermodel_rc3 cp_junction_final cp_kakariko_a3 cp_lazytown_fix_v2 cp_lazytown_lazydaze_b2 cp_logjam_a14 cp_logjam_a17 cp_logjam_b10 cp_logjam_b10pre1 cp_logjam_b1f cp_logjam_b2 cp_logjam_b4f cp_logjam_b8f cp_logjam_b9 cp_lushbowl_final cp_mainline_rc6 cp_manor_event cp_obscure_final cp_orange_final cp_orange_x3 cp_orange_x3_fix8 cp_orange_x4 cp_overcast_a3 cp_pacman_reg_wtf cp_penis cp_pro_dustbowl cp_pro_granary cp_process cp_process_b4 cp_process_final1 cp_prolane cp_sawblades_b4 cp_sdnaldab cp_seth cp_silvertrail_rc2 cp_snowplow_b1 cp_snowplow_b6 cp_spireking cp_standin_final cp_steel_b4 cp_stoneyridge_rc1 cp_sunshine_b2 cp_sunshine_rc1a cp_sunshine_rc2 cp_tiplevarg cp_toy_fort_3_elite_v2 cp_toy_fort_cod_elite_v1 cp_vanguard_b7 cp_vanguard_b9 cp_warmerfront_rc1a cp_warmerfront_rc1c cp_warmerfront_rc2 cp_warmerfront_test_b7 cp_warmerfront_test_b9 cp_warmfront cp_warmfrost_rc1 cp_waste_final cp_well cp_whitefrost_b1a cp_whitefrost_b2 cp_whitefrost_b3 cp_worselands_b6 cp_yranarg cp_yukon_final ctf_2fort_cool ctf_2fort_unleashed_night ctf_2fort_upsidedown ctf_ballin ctf_ballin_broccoli ctf_ballin_comptf ctf_ballin_mountain ctf_ballin_sky ctf_bball2 ctf_bball2_fixed ctf_bball_alpine_b4 ctf_bball_comptf ctf_bball_eventide ctf_bball_snow_b1 ctf_bball_stadium_a3 ctf_convoy_v2 ctf_flyingfortresses_b2 ctf_haarp ctf_hallofdeath ctf_haunt_b2 ctf_pro_bball ctf_sawmill ctf_storage_v3 ctf_turbine_pro_rc3_c ctf_turbine_pro_rc4 ctf_turbine_pro_rc5_a ctf_underwater_v1 ctf_well koth_airfield_b3 koth_airfield_b5 koth_airfield_b7 koth_appleacres koth_ashville_rc1 koth_badlands koth_brazil_rc1 koth_bunkalow_rc1 koth_carpark_d4 koth_cliffhanger_b4 koth_coalplant_b2 koth_coalplant_b2a koth_coalplant_b6 koth_coalplant_b7 koth_coalplant_b8 koth_fuel_a4 koth_granary_b4 koth_harvest_event koth_king koth_krag koth_lakeside_event koth_lolcano_b3 koth_namicott_rc4 koth_nikori_a11 koth_nikori_a12 koth_nippletwister_af koth_nucleus koth_oilfield koth_persia_b4 koth_pinetech_b1 koth_pinetech_b2 koth_ponyville_b4 koth_pro koth_probed_72 koth_quarry_rc5 koth_railbridge_rc2 koth_rainbow_b6 koth_ramjam_b3 koth_ramjam_b5 koth_ramjam_b7 koth_ramjam_b8 koth_ramjam_b8b koth_ramjam_b9 koth_reservoir_b4 koth_reservoir_b5 koth_sandstone_pro_b3 koth_sandstone_pro_b7c koth_sawmill koth_sherman_hill_b10 koth_skybox_a1 koth_smokeyridge_020 koth_smokeyridge_026 koth_smokeyridge_037 koth_smokeyridge_048 koth_smokeyridge_053 koth_smokeyridge_054 koth_spookshed_01 koth_stallone_b1 koth_stallone_b2 koth_suijin_b3 koth_tempest_a3c koth_timberline_a6a koth_timberline_a8 koth_tipple_a7 koth_trainpit_a1 koth_trainsawlaser_b3 koth_trainsawlaser_b6 koth_trainsawlaser_rc1 koth_twinfalls koth_ultiduo koth_ultiduo_1 koth_ultiduo_2 koth_ultiduo_r_b2 koth_ultiduo_r_b7 koth_ultiduotrainsaw_b2 koth_ultiduotrainsaw_b5 koth_viaduct koth_viaduct_event koth_viaduct_rc4 koth_waste koth_watermill_b1a koth_wubwubwub koth_wubwubwub_a1 mvm_bigrock mvm_mannworks pl_ pl_2fort_ce_final pl_angkor_rc1 pl_bad pl_badwater2 pl_badwater_mirrored pl_badwater_rainy pl_badwater_rainy_nowater pl_badwater_snowy pl_badwater_tilt pl_barnblitz pl_barnblitz_pro4_test2 pl_barnblitz_pro4_test4 pl_barnblitz_pro_rc2 pl_beerbowl_b6c pl_blockland_finished pl_borneo_rc3 pl_bounce_beta_10 pl_cactuscanyon pl_cashworks_final1 pl_corrode_b3c pl_downward_b2 pl_frontier_final pl_goldrock_b6 pl_hoodoo pl_hoodoo_final pl_jinx_beta_002 pl_payload pl_pier_b16 pl_pier_b17e pl_poodoo_v3 pl_rainbowride_b7e pl_retawdab pl_rust_b7 pl_swift pl_swiftwater pl_up pl_vesper_b4 pl_volcanic_a25 pl_waste_b4 pl_waste_v2 plr_hightower_event plr_hysteria_b2 plr_pipeline plr_whalerace_a4a sd_congo_a4 sd_doomsday_event
#7
Posted 03 December 2014 - 11:52 PM
Maps with a suffixes definitely should have the same thumb. E.g. pl_borneo_rc1 and pl_borneo_rc3 should have an equal thumb. Meanwhile some maps with the same names should have a different thumbs, because their environment could be a strong factor for players to decide whenever they want to play on this map or not. E.g. pl_badwater, pl_badwater_snowy, pl_badwater_rainy_nowater - should have a different thumbs, but pl_badwater_rainy_nowater and pl_badwater_rainy could have the same thumb. Such cases must be manually handled.
#8
Posted 04 December 2014 - 09:20 AM
Better still, koth_viaduct is different from koth_viaduct_rc4, and could have different thumbs. Need someone to do the boring job of matching maps with thumbs? (Nudge, nudge. Know what I'm saying?)
Edited by inari, 04 December 2014 - 09:21 AM.
#9
Posted 04 December 2014 - 12:50 PM
Better still, koth_viaduct is different from koth_viaduct_rc4, and could have different thumbs. Need someone to do the boring job of matching maps with thumbs? (Nudge, nudge. Know what I'm saying?)
Right, viaduct is a good example too. I can see the one volunteer with an acid green avatar.
#10
Posted 06 December 2014 - 04:04 PM
MT, can I get a csv with maps that HAVE and don't have. including map thumbnail ID or name or location or whatever.
I will generate another csv with a try at the right data.
I wonder, however, if it serves us to not give the less-standard and not common maps a thumbnail.
E.g. koth_ramjam_b3: would we want it to not have a thumbnail as a visual queue to the fact that it may not be what you think?
#11
Posted 06 December 2014 - 07:21 PM
Ninja, If you are able to compile the list of all maps with a missing thumbs according given approach, this will be really helpful. I'll make a new thumbs then.
I wonder, however, if it serves us to not give the less-standard and not common maps a thumbnail.
Lobbies based on a non-standard or obscure yet playable maps are one of the acknowledged issues. Original thumbs for a such maps can probably slightly improve this situation. Meanwhile absolutely non-competitive maps which I even never was meeting on TF2C do not need a thumb. I don't want to waste my time on this useless work.
E.g. koth_ramjam_b3: would we want it to not have a thumbnail as a visual queue to the fact that it may not be what you think?
I didn't get this. Could you explain?
#12
Posted 06 December 2014 - 07:44 PM
I didn't get this. Could you explain?
Its goes along with what he was saying as non-standard maps shouldn't have a thumbnail. So cp_process_final vs cp_process_rc3, etc...
#13
Posted 06 December 2014 - 08:14 PM
As I said above, an equally named maps with the same enviroment without any serious design differences should have an identical thumbs. So all versions of cp_process should have only one thumb. Actually, if I recall correctly, we are going to backlist outdated versions of popular maps, like cp_process_rc3 etc.
#14
Posted 06 December 2014 - 09:10 PM
Here's what we will do:
- We will mark main maps to have a thumb (in DB)
- On Lobby creation: only auto complete maps that have a thumb
So if somebody wants to create a "viaduct", it will only show "koth_pro_viaduct_rc4"; having selected that, it will also have the proper thumb.
After that (weeks?), we will just not allow alternate versions anymore.
Went thru the list with Kaltu, and here's a list with popular maps that still need a thumb:
cp_logjam_b10 ctf_bball2 ctf_ballin ctf_bball_stadium_a3 ctf_bball_comptf ctf_ballin_comptf ctf_ballin_sky koth_ashville_rc1 koth_coalplant_b8 koth_ramjam_b9 koth_reservoir_b4 koth_ultiduo_r_b7 koth_coalplant_b7 ultiduo_baloo ultiduo_obsidiian_a10
#15
Posted 09 December 2014 - 04:14 PM
What size and format should thumbnails be of?
#16
Posted 09 December 2014 - 05:34 PM
What size and format should thumbnails be of?
Don't worry about this anymore. It has been already done.
#17
Posted 13 December 2014 - 04:04 PM
So, mark complete?
#18
Posted 14 December 2014 - 12:55 AM
Ready for deploy; probably Monday.
#19
Posted 14 December 2014 - 06:22 PM
Done.
#20
Posted 15 December 2014 - 03:35 PM
Thanks for the thumbnails. Just want to document that after the deployment today, pl_badwater_rainy_nowater filled within 10 minutes..
- Mother Tereza likes this
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