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whitelist not loaded until I do "mp_tournament_restart"



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#1 naknak

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Posted 21 May 2014 - 09:15 PM

This is a fresh install, srcds + sourcemod + standard damage/logs plugins + UGC configs.

I see a lot of servers with no whitelist so maybe I'm not the only one who has this problem.

Log attached, you can see how the dump of allowed items only appears after the setup, look for this line right after it (lines maybe out of order because of weird buffering from srcds):

Wed May 21 17:04:57 2014 | rcon from "192.3.121.185:39202": command "mp_tournament_restart"

Attached File  27015_current.txt   183.3KB   5 downloads



#2 Foxy

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Posted 22 May 2014 - 11:54 AM

As far as I am aware, this is expected. mp_tournament_whitelist is only used when tournament mode is restarted?



#3 naknak

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Posted 22 May 2014 - 07:14 PM

Expected by whom? Not the person who selects "UGC ruleset" when creating a lobby.

Whitelist also activates on mapchange. The second lobby will run with the whitelist from the first one.

#4 Kenneth

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Posted 22 May 2014 - 10:19 PM

I posted a similar issue yesterday. The whitelist command needs to be activated before the map change or else it usually won't load properly unless you are using tftrue. Of course reinitializing the server does this, so that's a temporary fix for lobby leaders.

 

EDIT: Here's his post

 

A bit of an odd one, some of our [AU] servers aren't loading the white list correctly when run through TF2Center. When I check with rcon after the game is initialized, the command is set to the proper white list, but joining the game you are still allowed to use banned weapons.

 

I've found that re initializing the server fixes this, but it would be great to not have to do this.


Edited by TheMattgician, 24 May 2014 - 10:20 AM.
Essentially merging topics


#5 Foxy

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Posted 24 May 2014 - 02:59 PM

Ah, so! It *is* expected that item whitelist changes do not kick in until mp_tournament_restart is run. This command is at the end of all our config files, but there was a bug causing it to not be included when setting up servers.

 

The bug is fixed in code, will go out in next deploy.



#6 Kenneth

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Posted 26 May 2014 - 11:36 PM

This is not fixed. Just had a lobby last night where this happened again and got heaps of reports. This was not something that was happening before say a week or two ago. 



#7 Luop90

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Posted 27 May 2014 - 01:12 PM

When hosting a lobby, I always execute the correct UGC config and than change the map before starting a lobby. It loads SourceTV and whitelist correctly that way. Fixes almost all the config errors that arise as well.
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#8 Foxy

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Posted 27 May 2014 - 07:13 PM

 

 The bug is fixed in code, will go out in next deploy.


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#9 Foxy

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Posted 27 June 2014 - 12:19 PM

Fixed :)







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