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More thorough checking on starting a lobby



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#1 ninjaMooCow

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Posted 31 January 2016 - 06:16 PM

Please refer to lobby 622176

 

Lobby was underway when another server user started another lobby on top of the current one, causing all players to be kicked and a violent end to the lobby.

 

I understand that current measures check to see if people are currently on the server.

 

Suggested modification: tf2c is already actively monitoring the ongoing game and is aware that this collision will happen.  It should prevent a new lobby from being started on one determined "active".  Not sure what active means, but I am pretty sure that maybe > 10 log entries per minute or something.

 

Benefit:  I think this happens a few times a day, causing unnecessary ban requests and frustrated players.

http://forums.tf2cen...eam-0141992495/

 



#2 MasterNoob

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Posted 31 January 2016 - 09:00 PM

Approved.

 

Awaiting deployment...







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