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#14090 Disable automatic "mumbility"

Posted by Watterson on 12 December 2014 - 11:13 PM

Went into a mumble req. lobby as a scout, asked if we were all cool to let me kick it over at my friend's mumble, everybody was chill with it. I still got that mumble infraction or whatever. I don't know i don't take this stuff too seriously maybe I'm wrong.


  • Highvlass Heavy, Francesclet, Samuelzep and 24 others like this


#12066 Mumble Verification and Cooldown

Posted by Foxy on 26 October 2014 - 03:21 PM

Hi all,
 
We'll be releasing a few new features in the near future that will change existing behaviour, so wanted to call out the changes to help avoid any questions that might come up. The FAQ will be updated once the punishments go live, and if there are any further questions then the forum is the best place for those! The first is mumble verification and cooldown which is currently in testing (and being deployed today, but without the punishments), and we hope to release in the next few days all being well. Mumble-required lobbies are suffering at the moment as people don't join mumble, and the first set of changes we'll be deploying will aim to combat this. 
 
Mumble Verification
 
This is a simple check to ensure you have mumble installed and are able to connect to TF2Center's mumble server. This check must be completed once per player, and at time of release we will back-populate the data so if you've joined before, you won't need to again. If you've not joined, the verification is a 2-step process (join mumble, click button in TF2C) and should be relatively painless!
 
Mumble Cooldown
 
If a player is not in mumble for the majority of a mumble-required game, they will enter a cooldown period during which they cannot join mumble-required lobbies. The punishment levels are tiered so multiple occurrences will result in longer punishment times, but playing multiple (currently 5) consecutive mumble-required lobbies and joining mumble in each will lower the punishment level by 1. These bans will only apply to mumble-required lobbies.
 
Substitutes will also be subject to this new behaviour, although only if they are in the game for at least 5 minutes.
 
The currently defined punishment periods are as follows, but please note that these are subject to change while we watch and tweak the service (especially in the first few days):
  • Level 0 - 30 minutes
  • Level 1 - 60 minutes
  • Level 2 - 4 hours
  • Level 3 - 12 hours
  • Level 4 - 2 days
  • Level 5+ - 7 days
 
This may be better explained with an example:
  • Player starts at mumble punishment level 0
  • Player joins mumble-required lobby but doesn't join mumble
  • End of game, player is banned from mumble-required lobbies for 30 minutes, and mumble punishment level is increased by 1 (to 1)
  • 30 minutes passes
  • Player joins mumble-required lobby but doesn't join mumble
  • End of game, player is banned from mumble-required lobbies for 1 hour and mumble punishment level is increased by 1 (to 2)
  • 1 hour passes
  • Player plays 5 mumble-required lobbies and joins mumble in each
  • Player punishment level is reduced by 1 (to 1)
 
As stated above, this change is in testing for a short time while we iron out any kinks. We'll follow up this post once the changes go live.

  • Marty, MasterNoob, Oxy and 17 others like this


#14138 Disable automatic "mumbility"

Posted by FromZero2Hero on 13 December 2014 - 06:06 PM

Then you should join non-mumble required lobbies.


  • TheMattgician, DennisLus, mariPr and 16 others like this


#12570 Mumble Punishments Enabled

Posted by jayserp on 09 November 2014 - 12:39 PM

As you may have seen, we have added Mumbility recently to track players who do not join Mumble-required lobbies. We have always had the intention to introduce cool down periods for players who repeatedly do not join Mumble.
 
From today, players who do not join Mumble will have bans applied to their account based on these recently implemented cool downs.

 

Even without these bans, since introducing Mumble tracking, we have noticed more people in Mumble than ever before. Adding these punishments for those who continue to ruin other peoples games by not participating and communicating should further help and improve the quality of these games.

 

Mumble Cooldown

If a player is not in Mumble for the majority of a Mumble-required game, they will enter a cooldown period during which they cannot join Mumble-required lobbies. The punishment levels are tiered so multiple occurrences will result in longer punishment times, but playing multiple (currently 5) consecutive Mumble-required lobbies and joining Mumble in each will lower the punishment level by 1. These bans will only apply to mumble-required lobbies.

Substitutes will also be subject to this new behaviour, although only if they are in the game for at least 5 minutes.

The currently defined punishment periods are as follows, but please note that these are subject to change while we watch and tweak the service (especially in the first few days):

  • Level 0 - 30 minutes
  • Level 1 - 60 minutes
  • Level 2 - 4 hours
  • Level 3 - 12 hours
  • Level 4 - 2 days
  • Level 5+ - 7 days

This may be better explained with an example:

  • Player starts at Mumble punishment level 0
  • Player joins Mumble-required lobby but doesn't join Mumble
  • End of game, player is banned from Mumble-required lobbies for 30 minutes, and Mumble punishment level is increased by 1 (to 1)
  • 30 minutes passes
  • Player joins Mumble-required lobby but doesn't join Mumble
  • End of game, player is banned from Mumble-required lobbies for 1 hour and Mumble punishment level is increased by 1 (to 2)
  • 1 hour passes
  • Player plays 5 Mumble-required lobbies and joins Mumble in each
  • Player punishment level is reduced by 1 (to 1)

The players Mumble cooldown level is present on the Lobby page (for spectators only) and their Profile page.


FAQ:

What is Mumbility?
 
Mumbility tracks players who do not join Mumble-required lobbies. We use different cool down levels to find players who ruin the experience for other users by not joining Mumble and contributing to the game by communicating.
 
What are Mumbility cool downs?
 
Mumbility levels displayed on your profile page translates into bans if you repeatedly refuse to join Mumble-required lobbies. These are:

  • Level 0 - 30 minutes
  • Level 1 - 60 minutes
  • Level 2 - 4 hours
  • Level 3 - 12 hours
  • Level 4 - 2 days
  • Level 5+ - 7 days

This may be better explained with an example:

  • Player starts at Mumble punishment level 0
  • Player joins Mumble-required lobby but doesn't join Mumble
  • End of game, player is banned from Mumble-required lobbies for 30 minutes, and Mumble punishment level is increased by 1 (to 1)
  • 30 minutes passes
  • Player joins Mumble-required lobby but doesn't join Mumble
  • End of game, player is banned from Mumble-required lobbies for 1 hour and Mumble punishment level is increased by 1 (to 2)
  • 1 hour passes
  • Player plays 5 Mumble-required lobbies and joins Mumble in each
  • Player punishment level is reduced by 1 (to 1)

  • The Once and Future King, Computer, ninjaMooCow and 13 others like this


#698 TF2Center Rules

Posted by jayserp on 24 February 2014 - 10:17 PM

TF2Center is a free service, offered so that users like yourselves can enjoy playing semi-competitive games in a friendly environment. Players are expected to be respectful towards other users and staff, and any attempts to deliberately disrupt or ruin the gaming experience of others is not welcome. Players are also expected to follow any specific lobby rules in place, such as joining mumble in mumble-required games.
 
While this is an adult and competitive environment, and a certain amount of swearing and "trash talk" is expected, persistent or excessive abuse or discrimination is strictly not tolerated.
 
Leading a lobby by providing a server is a privilege that we appreciate, but this does not give you the right to abuse the powers that come with this. Please be mindful that players invest time when waiting to participate in a game, and do not take it kindly when this time is wasted.
 
Players are encouraged to follow the spirit of these rules and do what you can to ensure that all players have an enjoyable time. Players seen to be going against these rules can be reported on our forums, and each incident will be dealt with on a case-by-case basis.
 
Similarly, appeals against bans can be made on the forums. In the interest of fairness we try to ensure a different staff member handles a ban request and an appeal request but this may not always be the case. Attempts to discuss ban or appeal requests directly with any staff member may be ignored.  Attempts to argue bans in main chat will be dealt with harshly.

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#34289 April 2016: New update

Posted by MasterNoob on 31 March 2016 - 08:13 PM

Hi guys,

 

 

Keep your eyes and ears open...

 

 

https://tf2center.com/lobbies

 

TF2C staff


  • MasterNoob, Crayboff, Waffle and 9 others like this


#34944 TF2C DDoS status

Posted by MasterNoob on 12 April 2016 - 11:05 PM

Hi guys!
 
As a lot of you may know, TF2C has been under non-stop DDoS attacks the last week. This has affected more than just the site, but also has disrupted the community. In order to protect us from these cowardly attacks, we have now upgraded all of our services:
  • Main website (CloudFlare)
  • Forums (CloudFlare)
  • Mumble
  • in-game rep system
  • Connection status
 
We’re confident that these new measures will protect us from further attacks.
 
For a short time following this post, you may experience a few issues such as the connection status after launch, and manually reppin in-game. These are DNS issues, and we have a solution here, located under “Clearing DNS cache”.
 
We would like to thank you again for the community's ongoing support of TF2Center. The staff look forward to future lobbies with you all!
 
 
TF2C staff

  • Mother Tereza, ninjaMooCow, Waffle and 8 others like this


#30124 Best shitpost - 2016

Posted by Highvlass Heavy on 01 January 2016 - 07:58 PM

He played a little over 1 minute and 32 seconds on offclasses.

29 minutes were played on scout.

 

░░░░░███████ ]▄▄▄▄▄▄▄▄ Bob is building an army.
▂▄▅█████████▅▄▃▂         \☻ This tank & Bob are against shitty ban requests
Il███████████████████]...   ▌\︻╦╤─ Will you help Bob?
◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤.... / \ Or will Bob flatten you for shit posting in the ban forum?

 

Nominated and won the award for best shitpost of 2016, and it's only January 1st. 

 

 

Catman1900 was assigned to scout in a 6s lobby and I only see him play spy and engineer the whole time. But now I saw that he also played heavy. It should be one class and one class only. Perhaps two if needed.

http://logs.tf/11136...561198052059370

People like this ruin the community.

 

 

Catman1900 was assigned to scout in a 6s lobby and I only see him play spy and engineer the whole time. But now I saw that he also played heavy.

 

People like this ruin the community.

 

 

Catman1900 was assigned to scout in a 6s lobby and I only see him play spy and engineer the whole time.

 

People like this ruin the community.

 

 

I only see him play spy and engineer the whole time. 

 

People like this ruin the community.

 

 

People like this ruin the community.

 

7wu0lrH.png4uunIrv.pngUQZdgb4.png6IJDPNd.png


  • MasterNoob, Luop90, Tury and 8 others like this


#249 Banning Hackers Who Change Their Names Repeatably

Posted by VoidWhisperer on 09 February 2014 - 04:15 PM

Note: You need to have RCON access to the server to be able to do this

 

So, there is someone in your server who is hacking, and changing his name to be the same as others so that he can't be kicked? There is a relatively easy way to solve this, provided that you have rcon access to the server.

 

Here's what you need to do:

 

- Open up the TF2 console and type 'rcon_password [Your RCON Password]'

 

- Type 'rcon status'. This will show you the status screen as the server views it.

 

- Look for where the two people with same name are. Note down their steam ids, which begin with STEAM_.

 

- Wait till the hacker changes his name to someone else's names. Repeat the steps again command again and look for the steam ID that matches one of the ones that you recorded before, as a person with the copied name. This will be the hacker.

 

- Type this into the console: 'rcon banid [STEAMID];rcon kickid [STEAMID]' where steamid is the steam id of the hacker.

 

- Report hacker and evidence to TF2Center bans forum including screenshots, steamid's and chat logs.

 

** I will be updating this post to add pictures eventually


  • Mother Tereza, Swagni, Some_Thing and 8 others like this


#5316 ezrep: a TF2C helper plugin for SourceMod

Posted by naknak on 06 June 2014 - 01:36 AM

Type !r followed by pretty much anything to rep missing players.  Old-style !rep red/blu translate to our/their automatically.  Incomplete reports produce menus.

 

Download Plugin - ezrep.smx

Download Source - ezrep.sp

View README

Screenshots:
example1.png

example2.png

example0.png


  • Mother Tereza, R.E.M., ninjaMooCow and 7 others like this


#40379 Brightly + crew

Posted by MasterNoob on 12 August 2016 - 10:16 AM

https://tf2center.co...561198046673982

https://tf2center.co...561198020511978

https://tf2center.co...561198072996397

https://tf2center.co...561198097392625

 

For offclass trolling and keeping us busy on the forums with ban requests. Should you not get the message, here it is, loud and clear: we are tired of you fuckers. People like you make us look bad. This is your final warning, after that: permaban for all of you.

 

Brightly: 1 year login ban

bentham: 2 months login ban

sibby?: 2 months login ban

PajamaSam: 2 months login ban

 

No appeal for any of you.
 

MN


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#28382 Get rid of "non mumble required lobbys"

Posted by Highvlass Heavy on 19 November 2015 - 01:06 AM

EU lobbies would literally die


  • MasterNoob, obla, siouxsie and 7 others like this


#15133 Advanced Lobbies

Posted by MR SLIN on 04 January 2015 - 08:38 AM

I've read the entire thread and very much dislike this idea. I know you've been toying with this idea for months and I love the positive changes being made to this site as new features are being rolled out. However, there doesn't seem to be much difference between an advanced lobby and a casual lobby other than the atmosphere and expectations of the players. Manual restrictions can already be set in casual lobbies (i.e. minimum 50 lobbies) and if you want to ban specific players as the lobby leader, it is very easy to do so. I think the only thing missing is the ability to halt game auto start until the lobby leader is ready to start the game (rather than the ready up auto start system currently in place). As a lobby leader myself, I typically just reserve my scout slot ahead of time and sit in spectator to prevent the auto start from happening so that I have time to kick the unwanted players. It's currently not a big issue as that is an easy workaround.

A couple other issues I'd like to address given your current ideas, and then I'll suggest a different system of my own for advanced lobbies:

1. Creating a separate group for elite or advanced players is no different than creating an in-house pug group or IRC pug channel. No value is being added here by creating an Advanced Lobbies group, and integrating this system into the site adds no value. Most in-house pug groups are run separately (see "Invite Pugs" steam group for ESEA-IM+ level players only here: http://steamcommunit...oups/InvitePugs ) and if you really wanted to do this in TF2Center you could do it right now by reserving all slots and creating a separate steam group.

2. Creating a set start time for pugs is ridiculous and would only serve to reduce the number of pugs run on a daily basis. It's better to do it the same way scrims are currently done -- people hop into a channel (or lobby) and advertise the game. First come, first served. Over time the players will begin to set the times for ALs on their own, naturally and organically. In practice, teams tend to show up to start scrims at X time and now all teams begin showing up at that time. This free system means that players can create ALs whenever they'd like and can encourage their friends to show up to get games started faster. They're not constricted by the system to show up at X time.

3. Limiting ability to play games by league or division excludes skilled players who aren't in a league, and this means that you'll have to manually manage the group (an issue for growth). Let the players decide who to include or not include through social pressure. Also known as "toxic communities", this social pressure discourages lower leveled players from playing. You see this in current IRC pug systems, other comp games, and in-house pug groups where new players are bullied out. You might argue that this sucks for new players, but that's why these circle jerks form. Everyone is technically welcome to show up to TF2mix or PUG.NA but they're scared to join for fear of being yelled at or being the worst player in the pug. This fear is natural and is a positive way to weed out players that you guys are talking about as "not welcome" for being unskilled. Captaining systems work for the same reasons. In the current casual lobby system, you can simply manually ban out these players that aren't welcome.

I really don't think that advanced lobbies in the way that was suggested earlier in this thread are adding value to the current casual lobby system. I instead would like to support the matchmaking system suggested earlier. Add up as a class and use a hidden ELO system to make games. Although this would require some extra dev work, it would have positive benefits:

1. Prevent team stacking. This in itself would start more games faster, as players tend to avoid joining a game when they see a stacked team on the other side. It would also provide for a more balanced gaming experience with less rolls.

2. It would sort those advanced players into more advanced games, giving you what you ultimately want which is a game against equally skilled players. This supports advanced players while avoiding the elitist mindset that scares away new players. It would also keep unskilled players out of the advanced games. Unskilled players would get matched up against other unskilled players and the system wouldn't label them outright as "casual" or "new". These labels only discourage new players.

3. It does not give players the idea that casual lobbies are for "dicking around" and off classing.

4. It fills games faster by automatically sorting players into lobbies, reducing search time.

5. No steam groups or extra management required. Bans and other punishments can be given automatically according to your predefined standards.

6. It is CLEARLY different than casual lobbies and players of ALL skill levels would want to use the system, especially after ranks are created. This rewards players with more prestigious ranks, encourages skilled gameplay and improvement, and keeps the community together as one whole piece rather than two separate pieces.

7. It doesn't fall prey to the problem discussed earlier which is that as the "elitist group" gets larger, it dilutes the skill level of the group. These "advanced groups" tend to grow over time as players do not want to wait to start games. Over time the skill level of these groups drops and the highest level players in the group become discouraged from playing in the pug. This creates a vicious cycle. A matchmaking system avoids this problem because as the best player in the matchmaking queue you may get matched up against lower level players from time to time but you'll ultimately get matched against the best player possible each time you queue up.

The TF2Center dev team has some amazing talent and has already created a fantastic product. Learn from the lessons of the past and do not recreate the same mistakes that have been made by the TF2 community in previous years by making yet another invite-only group. You guys have the talent to create something truly unique here.

Ultimately a matchmaking system is what the community needs. Look to CS:GO as a model. Eventually the serious players will immediately go to click on "play matchmaking" and the casual players or players who want to play with friends or goof off can create their casual lobbies.
  • Mother Tereza, The Once and Future King, Computer and 7 others like this


#9649 Steam Browser Support

Posted by Mother Tereza on 31 August 2014 - 01:56 AM

A lot of people still wondering why they have issues with TF2C while using in-game Steam browser. Consider this as our official answer and spread this sacred knowledge among those who do not read this forum or just can't read at all.

 

We do not support Steam browser and will never do! This stripped down version of a browser was never designed to fully support comfortable Internet surfing. It doesn't support many contemporary technologies that TF2Center are using. So no complaints are accepted! Use it on your own risk and don't ask us to fix it.


  • VoidWhisperer, Computer, ninjaMooCow and 6 others like this


#37964 Advanced Lobbies 2.0

Posted by MasterNoob on 24 June 2016 - 02:37 PM

Hi guys!

 

After months in development, the TF2Center team are proud to announce that something NEW and MAJOR is in store for TF2Center and ready to be released within the coming week/s. Check out our promotional video to find out more!

 

 

 

 

TF2C staff


  • Luop90, Highvlass Heavy, Showerfairy and 6 others like this


#34305 TF2C | MasterNoob [STEAM_0:0:1889903]

Posted by Showerfairy on 31 March 2016 - 11:52 PM

1 week join lobby ban.

kick/ban abuse.

 

Aprils fools day :)~


  • ninjaMooCow, Highvlass Heavy, nrd. and 6 others like this


#42035 the Balancer Update™

Posted by MasterNoob on 11 November 2016 - 09:44 AM

TF2Center - the Balancer Update™


We are happy to announce a new update to TF2Center - the Balancer Update™. This update adds several new features, but primarily adds a simple lobby balancer that can be enabled in the lobby create screen.

This new balancer is not the same as the one used to balanced Advanced Lobbies. It simply balances based on hours in the game, and amount of lobbies played instead of AL stars (votes) and TPR. Primarily, this is due to not everyone having an AL star, and TPR not being accurate enough for balancing high level players.

We have tested this update last week across several Lobbies and the results are looking very promising!


Creating balanced Lobbies

Creating balanced Lobbies is currently a donatoronly perk, however, anyone can play in a balanced Lobby.

cSDrDC2.png


How Will I Know A Lobby Is Balanced?

EEKvILl.jpg

6MuRkKA.jpg



Enjoy!

TF2C staff


  • MasterNoob, siouxsie, Luop90 and 5 others like this


#34476 TF2Center down due to attack

Posted by ninjaMooCow on 03 April 2016 - 11:07 PM

Hi guys,

 

At around 22:30 CEST (4:20EST) TF2center.com was hit by a DDoS attack.  This appears to be a continuation of a similar earlier attack.  We fully recovered from the earlier attack, although we did see a degree of service denial for a few hours.

 

TF2C has taken care to set up our infrastructure to be very resilient in the face of such attacks.   However the individuals responsible for this most recent wave of Internet crime are willing to spend a considerable amount of money and effort in order to try to deny service to our site to our community.

 

To say that we the staff are disappointed would be a HUGE understatement.  No doubt the individuals thought that this timely attack would be a large setback to TF2Center.  They have missed out on the fact that TF2Center is a community of TF2 Players and that their attack hurts the community on a whole a lot more than it hurts the technical side of TF2C operations.

 

As mentioned above, we have a certain degree of resiliency against such attacks.  Any large or small scale service is susceptible to this kind of attack. Instead of only recovering again, we have made the decision to upgrade to an infrastructure that can best this type of Internet attack for now and for the future.  Because of this, we have chosen to retool and spend the amount of time required to perform these moves in a quality manner.

 

Our service will be unavailable during this retooling time period.  It will be more than hours from now, and possibly into a few days.

 

Again, we are disappointed in the situation brought on by criminals against not only us, but our supportive community.  This activity will make us stronger as a website.  We look forward to playing with you in a short period of time.

 

 

TF2C staff


  • Waffle, Highvlass Heavy, nrd. and 5 others like this


#32415 ⚠ Read Before Submitting Ban Report ⚠

Posted by Waffle on 23 February 2016 - 12:40 AM

P9OzlYf.png

 

  • Reporting Offclassing -- Please upload the stv and/or POV demo with ticks marked in the demo where you see the rules violated. Failure to do so may have the report ignored without response

https://demos.tf/ features a 2D viewer for STVs and a place to upload .demo files






Please ensure you provide the following information if applicable with your report:



 

Mumble related reports:

  • Recordings - provide a recording or screenshot of the channel. You can use Mumble itself to record conversations.
  • Timestamps - Time, date, username, and channel(s) can also allow us to spot someone changing channels and abusing mumble, if recordings are not available.

  • Highvlass Heavy, nrd., Brightly and 5 others like this


#17681 Migrated to new infrastructure!

Posted by MasterNoob on 16 March 2015 - 02:32 PM

Hi guys,

 

I'm happy to announce our migration went precisely according to plan: within one hour we went live on the new infrastructure. If you must know, this has been upgraded thanks to the your massive donations ;-)

 

We have also installed a certificate on our Mumble server, so no more prompts...

 

Finally, we're using serveme.tf to download maps now: http://fakkelbrigade.eu/maps/

 

 

Enjoy your Lobbies!

 

MN


  • TheCapeKid, seexemima, AlfredMymn and 5 others like this