I can't remember the last time I played an entire lobby without at least one person leaving half way through. I'm aware that these things happen, but it's getting to the point that I'm just waiting to see which team is going to be playing with 5 people for a good 5-10 minutes while the system looks for a sub. What makes this more compelling of a problem than just people leaving, is I, and im sure many other people, have started to recognize certain players who will be an almost guaranteed rage quit if our team is not winning. (or trolling)
Solution 1: Reward players who consistently play the entire match. However that would happen could be up to devs/the community. Just give people a reason to stick out a hard game.
Solution 2: Add a system to lobby joining so where low reliability players, who have been warned and then marked for low reliability, can lose their spot to players who play lobbies consistently. In my head I see *low reliability player* taking up the demo spot, but because he's marked, his name is opaque and he can be joined on top of by a player who has not been marked.
Edited by TheMattgician, 13 July 2014 - 09:38 AM.
Merged Threads; Orginial Title: "Repercussions/Cool down timer for consistent ragequitters"